GetVehicleRespawnPosition: Difference between revisions
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This example outputs the player's current vehicle respawn position. | This example outputs the player's current vehicle respawn position. | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight > | <syntaxhighlight lang="lua"> | ||
function getRespawnPosition(player) | function getRespawnPosition(player) | ||
local veh = getPedOccupiedVehicle(player) | local veh = getPedOccupiedVehicle(player) |
Revision as of 01:21, 29 September 2022
This function retrieves the respawn coordinates of a vehicle.
Syntax
float float float getVehicleRespawnPosition ( element theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getRespawnPosition(...)
- Variable: .respawnPosition
- Counterpart: setVehicleRespawnPosition
Required Arguments
- theVehicle: The vehicle which you'd like to retrieve the respawn coordinates of.
Returns
Returns three floats indicating the respawn coordinates of the vehicle, x, y and z respectively.
Example
This example outputs the player's current vehicle respawn position.
Click to collapse [-]
Serverfunction getRespawnPosition(player) local veh = getPedOccupiedVehicle(player) if veh then local x,y,z = getVehicleRespawnPosition(veh) local rx,ry,rz = getVehicleRespawnRotation(veh) outputChatBox("this car respawn in x = "..x.." y = "..y.." z = "..z.." rx = "..rx.." ry = "..rz,player,0,255,0) else outputChatBox("you are not in the car",player,255,0,0) end end addCommandHandler("getRespawnPos",getRespawnPosition)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates