GetVehicleRespawnPosition: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float float float getVehicleRespawnPosition ( element theVehicle )
float float float getVehicleRespawnPosition ( vehicle theVehicle )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[vehicle]]:getRespawnPosition|respawnPosition|setVehicleRespawnPosition}}
{{OOP||[[vehicle]]:getRespawnPosition|respawnPosition|setVehicleRespawnPosition}}

Revision as of 13:36, 8 June 2024

This function retrieves the respawn coordinates of a vehicle.

Syntax

float float float getVehicleRespawnPosition ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getRespawnPosition(...)
Variable: .respawnPosition
Counterpart: setVehicleRespawnPosition


Required Arguments

  • theVehicle: The vehicle which you'd like to retrieve the respawn coordinates of.

Returns

Returns three floats indicating the respawn coordinates of the vehicle, x, y and z respectively.

Example

This example outputs the player's current vehicle respawn position.

Click to collapse [-]
Server
function getRespawnPosition(player)
    local veh = getPedOccupiedVehicle(player) 
    if veh then 
        local x,y,z = getVehicleRespawnPosition(veh)
        local rx,ry,rz = getVehicleRespawnRotation(veh)
        outputChatBox("this car respawn in x = "..x.." y = "..y.." z = "..z.." rx = "..rx.." ry = "..rz,player,0,255,0)
    else
        outputChatBox("you are not in the car",player,255,0,0)
    end
end 
addCommandHandler("getRespawnPos",getRespawnPosition)

See Also