GetVehicleRotation

From Multi Theft Auto: Wiki
Revision as of 08:24, 7 September 2019 by Qaisjp (talk | contribs) (tweak note)
Jump to navigation Jump to search

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementRotation instead.


This function gets the rotation of a vehicle along the X, Y, and Z axes in degrees.

[[{{{image}}}|link=|]] Note: {{{1}}}

Syntax

float float float getVehicleRotation ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle whose rotation you want to retrieve.

Returns

Returns three floats indicating the X, Y, and Z rotations of the vehicle in degrees, or false if the specified vehicle does not exist.

Example

This example creates a vehicle and gets its rotation:

local newHydra = createVehicle ( 520, 1024, 1024, 1024 ) -- create a Hydra
local rx, ry, rz = getVehicleRotation ( newHydra ) -- get the vehicle's x, y and z rotations and store them in rx, ry, and rz
outputChatBox ( "Current rotation: " .. rx .. " " .. ry .. " " .. rz ) -- output the rotations

See Also