GetVehicleSirenParams: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{New feature/item|4.0140|1.4|3966|
{{New feature/item|3.0130|1.3.0|3968|
This function get the parameters of a vehicles siren.
This function get the parameters of a vehicles siren.
}}
}}
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table getVehicleSirenParams ( vehicle theVehicle )
table getVehicleSirenParams ( vehicle theVehicle )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||[[vehicle]]:getSirenParams|sirenParams}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle to get the siren parameters of
*'''theVehicle:''' The vehicle to get the siren parameters of
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
sirenParams = { sirenCount, sirenType, { is360, doLOSCheck, useRandomiser, silent } }
[int]  SirenParams.SirenCount
[int]  SirenParams.SirenType
[table] SirenParams.Flags
[bool] SirenParams.Flags["360"]
[bool] SirenParams.Flags.DoLOSCheck
[bool] SirenParams.Flags.UseRandomiser
[bool] SirenParams.Flags.Silent
</syntaxhighlight>
</syntaxhighlight>


==Example==
==Example==
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This example returns the vehicle parameters when the players presses g. (Returns nil for some reason)
This example returns the vehicle parameters when the players presses g.
<syntaxhighlight lang="lua">addEventHandler("onVehicleEnter",root,function(player,seat)
<syntaxhighlight lang="lua">addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
   if(player)and(seat==0)then
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function getSiren(player,button,state,vehicle)
function getSiren(player,button,state,vehicle)
   local sirenParams = getVehicleSirenParams(vehicle)
   local sirenParams = getVehicleSirenParams(vehicle)
   outputChatBox("Here's the parameters of your vehicle sirens: Siren Points: "..tostring(sirenParams[0])..", Type of Siren: "..tostring(sirenParams[1])..".",player)
   outputChatBox("Here's the parameters of your vehicle sirens: Siren Points: "..tostring(sirenParams.SirenCount)..", Type of Siren: "..tostring(sirenParams.SirenType)..".",player)
end
end
   
   
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</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==Requirements==
{{Requirements|1.4-3966|1.4-3966|}}


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}

Latest revision as of 17:03, 7 November 2024

This function get the parameters of a vehicles siren.

Syntax

table getVehicleSirenParams ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getSirenParams(...)
Variable: .sirenParams


Required Arguments

  • theVehicle: The vehicle to get the siren parameters of

Returns

Returns a table with the siren count, siren type and a sub table for the four flags. False otherwise.

[int]   SirenParams.SirenCount
[int]   SirenParams.SirenType
[table] SirenParams.Flags
 [bool] SirenParams.Flags["360"]
 [bool] SirenParams.Flags.DoLOSCheck
 [bool] SirenParams.Flags.UseRandomiser
 [bool] SirenParams.Flags.Silent

Example

Click to collapse [-]
Server

This example returns the vehicle parameters when the players presses g.

addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
      addVehicleSirens(source,1,1)
      setVehicleSirens(source,1,0,0,0,100,0,100,255,122)
      bindKey(player,"g","up",getSiren,source)
   end
end)
 
function getSiren(player,button,state,vehicle)
   local sirenParams = getVehicleSirenParams(vehicle)
   outputChatBox("Here's the parameters of your vehicle sirens: Siren Points: "..tostring(sirenParams.SirenCount)..", Type of Siren: "..tostring(sirenParams.SirenType)..".",player)
end
 
addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
      removeVehicleSirens(source)
      unbindKey(player,"g","up",getSiren)
   end
end)

See Also