GetVehicleSirenParams: Difference between revisions

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==Example==
==Example==
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
This example returns the vehicle parameters when the players presses g. (Returns nil for some reason)
addEventHandler("onVehicleEnter",root,function(player,seat)
<syntaxhighlight lang="lua">addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
   if(player)and(seat==0)then
      vehicle = getPedOccupiedVehicle(player)
       addVehicleSirens(source,1,1)
       addVehicleSirens(vehicle,1,1)
       setVehicleSirens(source,1,0,0,0,100,0,100,255,122)
       setVehicleSirens(vehicle,1,0,0,0,100,0,100,255,122)
       bindKey(player,"g","up",getSiren,source)
       bindKey(player,"g","up",getSiren,vehicle)
   end
   end
end)
end)
Line 34: Line 33:
function getSiren(player,button,state,vehicle)
function getSiren(player,button,state,vehicle)
   local sirenParams = getVehicleSirenParams(vehicle)
   local sirenParams = getVehicleSirenParams(vehicle)
   outputChatBox("Here's the parameters of your vehicle sirens: Siren Points: "..sirenData[0]..", Type of Siren: "..sirenData[1]..".",player)
   outputChatBox("Here's the parameters of your vehicle sirens: Siren Points: "..tostring(sirenParams[0])..", Type of Siren: "..tostring(sirenParams[1])..".",player)
end
end
   
   
addEventHandler("onVehicleExit",root,function(player,seat)
addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
   if(player)and(seat==0)then
      vehicle = getPedOccupiedVehicle(player)
       removeVehicleSirens(source)
       removeVehicleSirens(vehicle)
       unbindKey(player,"g","up",getSiren)
       unbindKey(player,"g","up",getSiren)
   end
   end

Revision as of 17:30, 20 April 2012

ADDED/UPDATED IN VERSION 1.4 r3966:

This function get the parameters of a vehicles siren.

Syntax

table getVehicleSirenParams ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle to get the siren parameters of

Returns

Returns a table with the siren count, siren type and a sub table for the four flags. False otherwise.

sirenParams = { sirenCount, sirenType, { is360, doLOSCheck, useRandomiser, silent } }

Example

Click to collapse [-]
Server

This example returns the vehicle parameters when the players presses g. (Returns nil for some reason)

addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
      addVehicleSirens(source,1,1)
      setVehicleSirens(source,1,0,0,0,100,0,100,255,122)
      bindKey(player,"g","up",getSiren,source)
   end
end)
 
function getSiren(player,button,state,vehicle)
   local sirenParams = getVehicleSirenParams(vehicle)
   outputChatBox("Here's the parameters of your vehicle sirens: Siren Points: "..tostring(sirenParams[0])..", Type of Siren: "..tostring(sirenParams[1])..".",player)
end
 
addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
      removeVehicleSirens(source)
      unbindKey(player,"g","up",getSiren)
   end
end)

Requirements

This template will be deleted.

See Also