GetVehicleSirens: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
This example returns the siren properties when the player presses | This example returns the siren properties when the player presses Z. | ||
<syntaxhighlight lang="lua">addEventHandler("onVehicleEnter", root, function(player, seat) | <syntaxhighlight lang="lua">addEventHandler("onVehicleEnter", root, function(player, seat) | ||
if seat == 0 then -- If a player starts driving a vehicle... | if seat == 0 then -- If a player starts driving a vehicle... |
Revision as of 10:31, 6 August 2015
This function get the properties of a vehicles sirens.
Syntax
table getVehicleSirens ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getSirens(...)
- Variable: .sirens
- Counterpart: setVehicleSirens
Required Arguments
- theVehicle: The vehicle to get siren information on
Returns
If the vehicle its invalid, it returns false. Otherwise, returns a table with sub tables containing the properties of each siren point in the following manner:
[float] SirenData[sirenPoint].x [float] SirenData[sirenPoint].y [float] SirenData[sirenPoint].z [int] SirenData[sirenPoint].Red [int] SirenData[sirenPoint].Green [int] SirenData[sirenPoint].Blue [int] SirenData[sirenPoint].Alpha [int] SirenData[sirenPoint].Min_Alpha
Example
Click to collapse [-]
ServerThis example returns the siren properties when the player presses Z.
addEventHandler("onVehicleEnter", root, function(player, seat) if seat == 0 then -- If a player starts driving a vehicle... -- ... customize the vehicle sirens and bind a key to ouput info about them to the driver addVehicleSirens(source, 1, 1) setVehicleSirens(source, 1, 0, 0, 0, 100, 0, 100, 255, 122) bindKey(player, "z", "up", outputSirenInfoToPlayer, source) end end) function outputSirenInfoToPlayer(player, _, _, vehicle) -- Get vehicle's siren data and output it to the player in the chatbox local sirenData = getVehicleSirens(vehicle) outputChatBox("These are the properties of your vehicle's siren:", player, 0, 255, 0) outputChatBox("RGB siren colour: " .. sirenData[1].Red .. ", " .. sirenData[1].Green .. ", " .. sirenData[1].Blue .. ".", player) outputChatBox("Maximum alpha (during bad visibility conditions): " .. sirenData[1].Alpha .. ", minimum alpha (during good visibility conditions): " .. sirenData[1].Min_Alpha .. ".", player) outputChatBox("Siren light position: " .. sirenData[1).x .. ", " .. sirenData[1].y .. ", " .. sirenData[1].z .. ".", player) end addEventHandler("onVehicleStartExit", root, function(player, seat) if seat == 0 then -- If a player stops driving a vehicle... -- ... remove vehicle's sirens and unbind the key removeVehicleSirens(source) unbindKey(player, "z", "up", outputSirenInfoToPlayer) end end)
Requirements
This template will be deleted.
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates