GetVehicleSirens: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function | {{New feature/item|3.0130|1.3.0|3968| | ||
This function gets the properties of a vehicle's sirens. | |||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
getVehicleSirens ( vehicle theVehicle ) | table getVehicleSirens ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:getSirens|sirens|setVehicleSirens}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The vehicle to get siren information | *'''theVehicle:''' The vehicle to get siren information of. | ||
===Returns=== | ===Returns=== | ||
If the vehicle is invalid, it returns ''false''. Otherwise, returns a ''table'' with sub tables containing the properties of each siren point in the following manner: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
[float] SirenData[sirenPoint].x | |||
[ | [float] SirenData[sirenPoint].y | ||
[ | [float] SirenData[sirenPoint].z | ||
[ | [int] SirenData[sirenPoint].Red | ||
[ | [int] SirenData[sirenPoint].Green | ||
[int] SirenData[sirenPoint].Blue | |||
[int] SirenData[sirenPoint].Alpha | |||
[int] SirenData[sirenPoint].Min_Alpha | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example returns the siren properties when the player presses Z. | |||
<syntaxhighlight lang="lua">addEventHandler("onVehicleEnter", root, function(player, seat) | |||
if seat == 0 then -- If a player starts driving a vehicle... | |||
-- ... customize the vehicle sirens and bind a key to ouput info about them to the driver | |||
addVehicleSirens(source, 1, 1) | |||
setVehicleSirens(source, 1, 0, 0, 0, 100, 0, 100, 255, 122) | |||
bindKey(player, "z", "up", outputSirenInfoToPlayer, source) | |||
end | |||
end) | |||
function outputSirenInfoToPlayer(player, _, _, vehicle) | |||
-- Get vehicle's siren data and output it to the player in the chatbox | |||
local sirenData = getVehicleSirens(vehicle) | |||
outputChatBox("These are the properties of your vehicle's siren:", player, 0, 255, 0) | |||
outputChatBox("RGB siren colour: " .. sirenData[1].Red .. ", " .. sirenData[1].Green .. ", " .. sirenData[1].Blue .. ".", player) | |||
outputChatBox("Maximum alpha (during bad visibility conditions): " .. sirenData[1].Alpha .. ", minimum alpha (during good visibility conditions): " .. sirenData[1].Min_Alpha .. ".", player) | |||
outputChatBox("Siren light position: " .. sirenData[1].x .. ", " .. sirenData[1].y .. ", " .. sirenData[1].z .. ".", player) | |||
end | |||
== | addEventHandler("onVehicleStartExit", root, function(player, seat) | ||
if seat == 0 then -- If a player stops driving a vehicle... | |||
-- ... remove vehicle's sirens and unbind the key | |||
removeVehicleSirens(source) | |||
unbindKey(player, "z", "up", outputSirenInfoToPlayer) | |||
end | |||
end) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Vehicle_functions}} | {{Vehicle_functions}} | ||
Latest revision as of 17:03, 7 November 2024
This function gets the properties of a vehicle's sirens.
Syntax
table getVehicleSirens ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getSirens(...)
- Variable: .sirens
- Counterpart: setVehicleSirens
Required Arguments
- theVehicle: The vehicle to get siren information of.
Returns
If the vehicle is invalid, it returns false. Otherwise, returns a table with sub tables containing the properties of each siren point in the following manner:
[float] SirenData[sirenPoint].x [float] SirenData[sirenPoint].y [float] SirenData[sirenPoint].z [int] SirenData[sirenPoint].Red [int] SirenData[sirenPoint].Green [int] SirenData[sirenPoint].Blue [int] SirenData[sirenPoint].Alpha [int] SirenData[sirenPoint].Min_Alpha
Example
Click to collapse [-]
ServerThis example returns the siren properties when the player presses Z.
addEventHandler("onVehicleEnter", root, function(player, seat) if seat == 0 then -- If a player starts driving a vehicle... -- ... customize the vehicle sirens and bind a key to ouput info about them to the driver addVehicleSirens(source, 1, 1) setVehicleSirens(source, 1, 0, 0, 0, 100, 0, 100, 255, 122) bindKey(player, "z", "up", outputSirenInfoToPlayer, source) end end) function outputSirenInfoToPlayer(player, _, _, vehicle) -- Get vehicle's siren data and output it to the player in the chatbox local sirenData = getVehicleSirens(vehicle) outputChatBox("These are the properties of your vehicle's siren:", player, 0, 255, 0) outputChatBox("RGB siren colour: " .. sirenData[1].Red .. ", " .. sirenData[1].Green .. ", " .. sirenData[1].Blue .. ".", player) outputChatBox("Maximum alpha (during bad visibility conditions): " .. sirenData[1].Alpha .. ", minimum alpha (during good visibility conditions): " .. sirenData[1].Min_Alpha .. ".", player) outputChatBox("Siren light position: " .. sirenData[1].x .. ", " .. sirenData[1].y .. ", " .. sirenData[1].z .. ".", player) end addEventHandler("onVehicleStartExit", root, function(player, seat) if seat == 0 then -- If a player stops driving a vehicle... -- ... remove vehicle's sirens and unbind the key removeVehicleSirens(source) unbindKey(player, "z", "up", outputSirenInfoToPlayer) end end)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates