GetVehicleSirens: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 28: Line 28:


==Example==
==Example==
{{Example}}
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
addEventHandler("onVehicleEnter",root,function(player,seat)
  if(player)and(seat==0)then
      vehicle = getPedOccupiedVehicle(player)
      addVehicleSirens(vehicle,1,1)
      setVehicleSirens(vehicle,1,0,0,0,100,0,100,255,122)
      bindKey(player,"g","up",getSiren,vehicle)
  end
end)
 
function getSiren(player,button,state,vehicle)
  local sirenData = getVehicleSiren(vehicle)
  outputChatBox("Here's the properties of your vehicle sirens: Red,Green,Blue: "..sirenData[1][0]..","..sirenData[1][1]..","..sirenData[1][2]..", X,Y,Z: "..sirenData[1][3]..","..sirenData[1][4]..","..sirenData[1][5]..", minAlpha: "..sirenData[1][6]..".",player)
end
 
addEventHandler("onVehicleExit",root,function(player,seat)
  if(player)and(seat==0)then
      vehicle = getPedOccupiedVehicle(player)
      removeVehicleSirens(vehicle)
      unbindKey(player,"g","up",getSiren)
  end
end)
</syntaxhighlight>
</section>


==Requirements==
==Requirements==

Revision as of 16:31, 20 April 2012

ADDED/UPDATED IN VERSION 1.4 r3966:

This function get the properties of a vehicles sirens.

Syntax

table getVehicleSirens ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle to get siren information on

Returns

Returns a table with sub tables containing the properties of the siren point in the following order:

Red, Green, Blue, Alpha, x, y, z, minAlpha or returns false on failure. Example:

sirenData = {
[1] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
[2] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
[3] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
[4] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
}

Example

Click to collapse [-]
Server
addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
      vehicle = getPedOccupiedVehicle(player)
      addVehicleSirens(vehicle,1,1)
      setVehicleSirens(vehicle,1,0,0,0,100,0,100,255,122)
      bindKey(player,"g","up",getSiren,vehicle)
   end
end)

function getSiren(player,button,state,vehicle)
   local sirenData = getVehicleSiren(vehicle)
   outputChatBox("Here's the properties of your vehicle sirens: Red,Green,Blue: "..sirenData[1][0]..","..sirenData[1][1]..","..sirenData[1][2]..", X,Y,Z: "..sirenData[1][3]..","..sirenData[1][4]..","..sirenData[1][5]..", minAlpha: "..sirenData[1][6]..".",player)
end

addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
      vehicle = getPedOccupiedVehicle(player)
      removeVehicleSirens(vehicle)
      unbindKey(player,"g","up",getSiren)
   end
end)

Requirements

This template will be deleted.

See Also