GetVehicleSirensOn: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function returns whether the sirens are turned on for the specified vehicle. | This function returns whether the sirens are turned on for the specified vehicle. | ||
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bool getVehicleSirensOn ( vehicle theVehicle ) | bool getVehicleSirensOn ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:areSirensOn|sirensOn|setVehicleSirensOn}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The vehicle that will be checked. | *'''theVehicle:''' The vehicle that will be checked. | ||
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example toggles siren state when a player enters a vehicle as a driver. | This example toggles siren state when a player enters a vehicle as a driver. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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addEventHandler ( "onVehicleEnter", getRootElement(), example_onVehicleEnter ) | addEventHandler ( "onVehicleEnter", getRootElement(), example_onVehicleEnter ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Latest revision as of 09:44, 12 September 2018
This function returns whether the sirens are turned on for the specified vehicle.
Syntax
bool getVehicleSirensOn ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:areSirensOn(...)
- Variable: .sirensOn
- Counterpart: setVehicleSirensOn
Required Arguments
- theVehicle: The vehicle that will be checked.
Returns
Returns true if the sirens are turned on for the specified vehicle, false if the sirens are turned off for the specified vehicle, if the vehicle doesn't have sirens or if invalid arguments are specified.
Example
Click to collapse [-]
ServerThis example toggles siren state when a player enters a vehicle as a driver.
function example_onVehicleEnter ( thePlayer, seat ) --If the player entered as a driver if ( seat == 0 ) then --If siren was off if not getVehicleSirensOn ( source ) then setVehicleSirensOn ( source, true ) --Turn it on else setVehicleSirensOn ( source, false ) --Turn it off end end end addEventHandler ( "onVehicleEnter", getRootElement(), example_onVehicleEnter )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates