GetVehicleSirensOn: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function returns whether the sirens are turned on for the specified vehicle. | This function returns whether the sirens are turned on for the specified vehicle. | ||
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==Example== | ==Example== | ||
This example | This example toggles siren state when a player enters a vehicle as a driver. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | addEventHandler ( "onVehicleEnter", getRootElement(), "example_onVehicleEnter" ) | ||
function example_onVehicleEnter ( player, seat, jacked ) | |||
-- | --If the player entered as a driver | ||
if seat == 0 then | |||
--If siren was off | |||
if not getVehicleSirensOn ( source ) then | |||
setVehicleSirenOn ( source, true ) --Turn it on | |||
else | |||
setVehicleSirenOn ( source, false ) --Turn it off | |||
end | |||
end | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Vehicle functions}} |
Revision as of 17:12, 11 January 2007
This function returns whether the sirens are turned on for the specified vehicle.
Syntax
bool getVehicleSirensOn ( vehicle theVehicle )
Required Arguments
- theVehicle: The vehicle that will be checked
Returns
Returns true if the sirens are turned on for the specified vehicle, false if the sirens are turned off for the specified vehicle, if the vehicle doesn't have sirens or if invalid arguments are specified.
Example
This example toggles siren state when a player enters a vehicle as a driver.
addEventHandler ( "onVehicleEnter", getRootElement(), "example_onVehicleEnter" ) function example_onVehicleEnter ( player, seat, jacked ) --If the player entered as a driver if seat == 0 then --If siren was off if not getVehicleSirensOn ( source ) then setVehicleSirenOn ( source, true ) --Turn it on else setVehicleSirenOn ( source, false ) --Turn it off end end end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates