GetVehicleTowedByVehicle: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">vehicle getVehicleTowedByVehicle ( vehicle theVehicle )</syntaxhighlight> | <syntaxhighlight lang="lua">vehicle getVehicleTowedByVehicle ( vehicle theVehicle )</syntaxhighlight> | ||
{{OOP||[[vehicle]]:getTowedByVehicle|towedByVehicle}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''': The [[vehicle]] you wish to get the towed vehicle from. | *'''theVehicle''': The [[vehicle]] you wish to get the towed vehicle from. | ||
==Returns== | ==Returns== | ||
Returns the vehicle that ''theVehicle'' is towing, '' | Returns the vehicle that ''theVehicle'' is towing, ''false'' if it isn't towing a vehicle. | ||
==Example== | ==Example== | ||
This example will create a trailer and a trailer-tower, attach them, then check if they attached. | This example will create a trailer and a trailer-tower, attach them, then check if they attached. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
towingVehicle = createVehicle ( 515, 500, 500, 40 ) -- create a trailer-tower (roadtrain) | local towingVehicle = createVehicle ( 515, 500, 500, 40 ) -- create a trailer-tower (roadtrain) | ||
trailer = createVehicle ( 435, 500, | local trailer = createVehicle ( 435, 500, 490, 40 ) -- create a trailer | ||
attachTrailerToVehicle ( towingVehicle, trailer ) -- attach them | attachTrailerToVehicle ( towingVehicle, trailer ) -- attach them | ||
if ( getVehicleTowedByVehicle ( towingVehicle ) == trailer ) then -- if it attached | if ( getVehicleTowedByVehicle ( towingVehicle ) == trailer ) then -- if it attached |
Latest revision as of 23:11, 17 December 2014
This function is used to get the vehicle being towed by another.
Syntax
vehicle getVehicleTowedByVehicle ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getTowedByVehicle(...)
- Variable: .towedByVehicle
Required Arguments
- theVehicle: The vehicle you wish to get the towed vehicle from.
Returns
Returns the vehicle that theVehicle is towing, false if it isn't towing a vehicle.
Example
This example will create a trailer and a trailer-tower, attach them, then check if they attached.
local towingVehicle = createVehicle ( 515, 500, 500, 40 ) -- create a trailer-tower (roadtrain) local trailer = createVehicle ( 435, 500, 490, 40 ) -- create a trailer attachTrailerToVehicle ( towingVehicle, trailer ) -- attach them if ( getVehicleTowedByVehicle ( towingVehicle ) == trailer ) then -- if it attached outputChatBox ( "The vehicles were attached!" ) end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates