GetVehicleTurretPosition: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Find all the vehicles, and store them in a vehicles variable | -- Find all the vehicles, and store them in a vehicles variable | ||
vehicles = getElementsByType ( "vehicle" ) | local vehicles = getElementsByType ( "vehicle" ) | ||
-- Loop through the vehicle list | -- Loop through the vehicle list | ||
for vehicleKey, vehicleValue in ipairs(vehicles) do | for vehicleKey, vehicleValue in ipairs(vehicles) do | ||
-- Get the vehicle's turret position | -- Get the vehicle's turret position | ||
x, y = getVehicleTurretPosition ( vehicleValue ) | local x, y = getVehicleTurretPosition ( vehicleValue ) | ||
-- If the vehicle has a turret (the function will return false if it doesn't) then | -- If the vehicle has a turret (the function will return false if it doesn't) then | ||
if ( x ~= false ) then | if ( x ~= false ) then |
Revision as of 17:19, 18 August 2007
This article needs checking. | |
Reason(s): if the vehicle has no turret it returns 0, 0 not falseas the desciption says --Norby89 10:05, 18 August 2007 (CDT) |
This function gets the position of a vehicle's turret, if it has one. Vehicles with turrets include firetrucks and tanks.
Syntax
float float getVehicleTurretPosition ( vehicle turretVehicle )
This function also has two variants that allow you to retrieve data from just one of the two axes.
Required Arguments
- turretVehicle: The vehicle whose rotation you want to retrieve. This should be a vehicle with a turret with a player in.
Returns
Returns two floats for the X (horizontal) and Y (vertical) axis rotation respectively. These values are in radians. The function will return false in the first return value if the vehicle does not have a driver or the vehicle is not a vehicle with a turret.
Example
-- Find all the vehicles, and store them in a vehicles variable local vehicles = getElementsByType ( "vehicle" ) -- Loop through the vehicle list for vehicleKey, vehicleValue in ipairs(vehicles) do -- Get the vehicle's turret position local x, y = getVehicleTurretPosition ( vehicleValue ) -- If the vehicle has a turret (the function will return false if it doesn't) then if ( x ~= false ) then -- Tell everyone in the chat the turret's position outputChatBox ( "Turret position: " .. x .. ", " .. y .. "." ) end end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates