GetVehicleType: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} This function retrieves the vehicle type ==Syntax== <syntaxhighlight lang="lua"> string getVehicleType (vehicle theVehicle) string getVehicleType (integer modelId)...) |
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function retrieves the vehicle | {{New feature|3|1.0| | ||
This function retrieves the type of a vehicle (such as if it is a car or a boat). | |||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string getVehicleType (vehicle theVehicle | string getVehicleType ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:getVehicleType|vehicleType}} | |||
'''OR''' | |||
<syntaxhighlight lang="lua"> | |||
string getVehicleType ( int modelId ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''vehicle:''' The vehicle element | *'''vehicle:''' The vehicle element to get the type of. | ||
'''OR''' | |||
*'''modelID:''' A vehicle model ID | |||
===Returns=== | ===Returns=== | ||
Returns a ''string'' with vehicle type or ''false'' if an invalid modelID has been supplied, or an empty string if the vehicle is blocked internally (some trailers). | Returns a ''string'' with vehicle type or ''false'' if an invalid modelID has been supplied, or an empty string if the vehicle is blocked internally (some trailers). | ||
Possible strings returned: | |||
{{VehicleTypes}} | |||
==Example== | |||
'''Example 1:''' In this example when a player enters an airplane, it displays a message welcoming the player onboard. | |||
<syntaxhighlight lang="lua"> | |||
function enterPlane(theVehicle, seat, jacked) | |||
if (getVehicleType(theVehicle) == "Plane") then | |||
outputChatBox("Welcome onboard!", source) | |||
end | |||
end | |||
addEventHandler("onPlayerVehicleEnter", root, enterPlane) | |||
</syntaxhighlight> | |||
'''Example 2:''' In this example player gets message what type of vehicle he just entered. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function enteredVehicleType(theVehicle, seat, jacked) | |||
outputChatBox("You entered ".. getVehicleType(theVehicle) ..".", source) | |||
end | |||
addEventHandler("onPlayerVehicleEnter", root, enteredVehicleType) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Latest revision as of 11:17, 12 June 2024
This function retrieves the type of a vehicle (such as if it is a car or a boat).
Syntax
string getVehicleType ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getVehicleType(...)
- Variable: .vehicleType
OR
string getVehicleType ( int modelId )
Required Arguments
- vehicle: The vehicle element to get the type of.
OR
- modelID: A vehicle model ID
Returns
Returns a string with vehicle type or false if an invalid modelID has been supplied, or an empty string if the vehicle is blocked internally (some trailers).
Possible strings returned:
- Automobile: Cars, vans and trucks
- Plane
- Bike: Motorbikes
- Helicopter
- Boat
- Train
- Trailer: A trailer for a truck
- BMX
- Monster Truck
- Quad: Quadbikes
Example
Example 1: In this example when a player enters an airplane, it displays a message welcoming the player onboard.
function enterPlane(theVehicle, seat, jacked) if (getVehicleType(theVehicle) == "Plane") then outputChatBox("Welcome onboard!", source) end end addEventHandler("onPlayerVehicleEnter", root, enterPlane)
Example 2: In this example player gets message what type of vehicle he just entered.
function enteredVehicleType(theVehicle, seat, jacked) outputChatBox("You entered ".. getVehicleType(theVehicle) ..".", source) end addEventHandler("onPlayerVehicleEnter", root, enteredVehicleType)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates