GetVehicleType: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (Replace to predefined variables.) | ||
| (7 intermediate revisions by 7 users not shown) | |||
| Line 8: | Line 8: | ||
| string getVehicleType ( vehicle theVehicle ) | string getVehicleType ( vehicle theVehicle ) | ||
| </syntaxhighlight>   | </syntaxhighlight>   | ||
| {{OOP||[[vehicle]]:getVehicleType|vehicleType}} | |||
| '''OR''' | '''OR''' | ||
| Line 17: | Line 17: | ||
| ===Required Arguments===   | ===Required Arguments===   | ||
| *'''vehicle:''' The vehicle element to get the type of. | *'''vehicle:''' The vehicle element to get the type of. | ||
| *''' | |||
| '''OR''' | |||
| *'''modelID:''' A vehicle model ID | |||
| ===Returns=== | ===Returns=== | ||
| Line 23: | Line 26: | ||
| Possible strings returned: | Possible strings returned: | ||
| {{VehicleTypes}} | |||
| ==Example== | ==Example== | ||
| In this example when a player enters an airplane, it displays a message welcoming the player onboard. | '''Example 1:''' In this example when a player enters an airplane, it displays a message welcoming the player onboard. | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| function enterPlane(theVehicle, seat, jacked) | function enterPlane(theVehicle, seat, jacked) | ||
| Line 43: | Line 37: | ||
| end | end | ||
| addEventHandler("onPlayerVehicleEnter",  | addEventHandler("onPlayerVehicleEnter", root, enterPlane) | ||
| </syntaxhighlight> | |||
| '''Example 2:''' In this example player gets message what type of vehicle he just entered. | |||
| <syntaxhighlight lang="lua"> | |||
| function enteredVehicleType(theVehicle, seat, jacked) | |||
| 	outputChatBox("You entered ".. getVehicleType(theVehicle) ..".", source) | |||
| end | |||
| addEventHandler("onPlayerVehicleEnter", root, enteredVehicleType) | |||
| </syntaxhighlight> | </syntaxhighlight> | ||
| ==See Also== | ==See Also== | ||
| {{Vehicle functions}} | {{Vehicle functions}} | ||
Latest revision as of 11:17, 12 June 2024
This function retrieves the type of a vehicle (such as if it is a car or a boat).
Syntax
string getVehicleType ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getVehicleType(...)
- Variable: .vehicleType
OR
string getVehicleType ( int modelId )
Required Arguments
- vehicle: The vehicle element to get the type of.
OR
- modelID: A vehicle model ID
Returns
Returns a string with vehicle type or false if an invalid modelID has been supplied, or an empty string if the vehicle is blocked internally (some trailers).
Possible strings returned:
- Automobile: Cars, vans and trucks
- Plane
- Bike: Motorbikes
- Helicopter
- Boat
- Train
- Trailer: A trailer for a truck
- BMX
- Monster Truck
- Quad: Quadbikes
Example
Example 1: In this example when a player enters an airplane, it displays a message welcoming the player onboard.
function enterPlane(theVehicle, seat, jacked)
    if (getVehicleType(theVehicle) == "Plane") then
        outputChatBox("Welcome onboard!", source)
    end
end
addEventHandler("onPlayerVehicleEnter", root, enterPlane)
Example 2: In this example player gets message what type of vehicle he just entered.
function enteredVehicleType(theVehicle, seat, jacked)
	outputChatBox("You entered ".. getVehicleType(theVehicle) ..".", source)
end
addEventHandler("onPlayerVehicleEnter", root, enteredVehicleType)
See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates