GetVehicleType: Difference between revisions
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addEventHandler("onPlayerVehicleEnter", getRootElement(), enterPlane) | addEventHandler("onPlayerVehicleEnter", getRootElement(), enterPlane) | ||
</syntaxhighlight> | |||
In this another example player gets message what type of vehicle he just entered. | |||
<syntaxhighlight lang="lua"> | |||
function enteredVehicleType(theVehicle, seat, jacked) | |||
outputChatBox("You entered ".. getVehicleType(theVehicle) ..".", source) | |||
end | |||
end | |||
addEventHandler("onPlayerVehicleEnter", getRootElement(), enteredVehicleType) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Revision as of 17:27, 22 September 2009
This function retrieves the type of a vehicle (such as if it is a car or a boat).
Syntax
string getVehicleType ( vehicle theVehicle )
OR
string getVehicleType ( int modelId )
Required Arguments
- vehicle: The vehicle element to get the type of.
- modelId: A vehicle model id
Returns
Returns a string with vehicle type or false if an invalid modelID has been supplied, or an empty string if the vehicle is blocked internally (some trailers).
Possible strings returned:
- Automobile: Cars, vans and trucks
- Plane
- Bike: Motorbikes
- Helicopter
- Boat
- Train
- Trailer: A trailer for a truck
- BMX
- Monster Truck
- Quad: Quadbikes
Example
In this example when a player enters an airplane, it displays a message welcoming the player onboard.
function enterPlane(theVehicle, seat, jacked) if (getVehicleType(theVehicle) == "Plane") then outputChatBox("Welcome onboard!", source) end end addEventHandler("onPlayerVehicleEnter", getRootElement(), enterPlane)
In this another example player gets message what type of vehicle he just entered.
function enteredVehicleType(theVehicle, seat, jacked) outputChatBox("You entered ".. getVehicleType(theVehicle) ..".", source) end end addEventHandler("onPlayerVehicleEnter", getRootElement(), enteredVehicleType)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates