GetVehicleUpgradeSlotName: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
This function returns the name of an upgrade slot name (e.g. roof, spoiler).
This function returns the name of an upgrade slot name (e.g. roof, spoiler).


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===Required Arguments===  
===Required Arguments===  
*'''slot/upgrade:''' the slot ID or corresponding upgrade ID of which you want the name.
*'''slot/upgrade:''' the slot ID or corresponding upgrade ID of which you want the name.
{{Vehicle Upgrades}}


===Returns===
===Returns===
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==Example==  
==Example==  
<section name="Server" class="server" show="true">
This example prints the name and upgrades on each slot of an entered vehicle to the chat.
This example prints the name and upgrades on each slot of an entered vehicle to the chat.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" )
function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
function onPlayerEnterVehicle ( vehicle, seat, jacked )
    local upgrades = getVehicleUpgrades ( theVehicle )
  upgrades = getVehicleUpgrades ( vehicle )
    for _, upgrade in ipairs ( upgrades ) do
  for upgradeKey, upgradeValue in ipairs(upgrades) do
        outputChatBox ( getVehicleUpgradeSlotName ( upgrade ) .. ": " .. upgrade )
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
    end
  end
end
end
addEventHandler ( "onPlayerVehicleEnter", root, scriptOnPlayerEnterVehicle )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}

Latest revision as of 08:34, 4 November 2020

This function returns the name of an upgrade slot name (e.g. roof, spoiler).

Syntax

There are two ways of using this function, the parameter can either be the slot ID (0 to 16) or an upgrade ID (1000 to 1193)

string getVehicleUpgradeSlotName ( int slot/upgrade )

Required Arguments

  • slot/upgrade: the slot ID or corresponding upgrade ID of which you want the name.
    • 0: Hood
    • 1: Vent
    • 2: Spoiler
    • 3: Sideskirt
    • 4: Front Bullbars
    • 5: Rear Bullbars
    • 6: Headlights
    • 7: Roof
    • 8: Nitro
    • 9: Hydraulics
    • 10: Stereo
    • 11: Unknown
    • 12: Wheels
    • 13: Exhaust
    • 14: Front Bumper
    • 15: Rear Bumper
    • 16: Misc

Returns

Returns a string with the slot name if a valid slot or upgrade ID was given, false otherwise.

Example

Click to collapse [-]
Server

This example prints the name and upgrades on each slot of an entered vehicle to the chat.

function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
    local upgrades = getVehicleUpgrades ( theVehicle )
    for _, upgrade in ipairs ( upgrades ) do
        outputChatBox ( getVehicleUpgradeSlotName ( upgrade ) .. ": " .. upgrade )
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, scriptOnPlayerEnterVehicle )

See Also