GetVehicleUpgrades: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
This function returns a table of all the upgrades on a specifed vehicle.
This function returns a table of all the upgrades on a specifed vehicle.


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getVehicleUpgrades ( vehicle theVehicle )
table getVehicleUpgrades ( vehicle theVehicle )
</syntaxhighlight>  
</syntaxhighlight>
 
{{OOP||[[vehicle]]:getUpgrades|upgrades}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The [[vehicle]] you wish to retrieve the upgrades of.
*'''theVehicle:''' The [[vehicle]] you wish to retrieve the upgrades of.
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==Example==
==Example==
<section name="Server" class="server" show="true">
This example prints the name and upgrades on each slot of an entered vehicle to the chat.
This example prints the name and upgrades on each slot of an entered vehicle to the chat.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
  local upgrades = getVehicleUpgrades ( theVehicle )
    local upgrades = getVehicleUpgrades ( theVehicle )
  for upgradeKey, upgradeValue in ipairs ( upgrades ) do
    for _, upgrade in ipairs ( upgrades ) do
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
        outputChatBox ( getVehicleUpgradeSlotName ( upgrade ) .. ": " .. upgrade )
  end
    end
end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), scriptOnPlayerEnterVehicle )
addEventHandler ( "onPlayerVehicleEnter", root, scriptOnPlayerEnterVehicle )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}

Latest revision as of 08:40, 4 November 2020

This function returns a table of all the upgrades on a specifed vehicle.

Syntax

table getVehicleUpgrades ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getUpgrades(...)
Variable: .upgrades


Required Arguments

  • theVehicle: The vehicle you wish to retrieve the upgrades of.

Returns

Returns a table of all the upgrades on each slot of a vehicle, which may be empty, or false if a valid vehicle is not passed.

Example

Click to collapse [-]
Server

This example prints the name and upgrades on each slot of an entered vehicle to the chat.

function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
    local upgrades = getVehicleUpgrades ( theVehicle )
    for _, upgrade in ipairs ( upgrades ) do
        outputChatBox ( getVehicleUpgradeSlotName ( upgrade ) .. ": " .. upgrade )
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, scriptOnPlayerEnterVehicle )

See Also