GetVehicleUpgrades: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" )
function onPlayerEnterVehicle ( invehicle, seat, jacked )
function onPlayerEnterVehicle ( invehicle, seat, jacked )
   upgrades = getVehicleUpgrades ( invehicle )
   upgrades = getVehicleUpgrades ( invehicle )
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   end
   end
end
end
addEventHandler ( "onPlayerEnterVehicle", root, onPlayerEnterVehicle )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}

Revision as of 10:22, 30 July 2007

This function returns a table of all the upgrades on a specifed vehicle.

Syntax

table getVehicleUpgrades ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle you wish to retrieve the upgrades of.

Returns

Returns a table of all the upgrades on each slot of a vehicle, which may be empty, or false if a valid vehicle is not passed.

Example

function onPlayerEnterVehicle ( invehicle, seat, jacked )
  upgrades = getVehicleUpgrades ( invehicle )
  for upgradeKey, upgradeValue in ipairs ( upgrades ) do
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
  end
end
addEventHandler ( "onPlayerEnterVehicle", root, onPlayerEnterVehicle )

See Also