GetVehicleWheelStates: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
This function returns the current states of all the wheels on the vehicle.
This function returns the current states of all the wheels on the vehicle.


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==Example==
==Example==
<section name="Server" class="server" show="true">
This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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addCommandHandler ( "wheelstates", scriptWheelStates )
addCommandHandler ( "wheelstates", scriptWheelStates )
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>
 
</section>
==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 14:57, 4 August 2007

This function returns the current states of all the wheels on the vehicle.

No vehicles have more than 4 wheels, if they appear to they will be duplicating other wheels.

Syntax

int, int, int, int getVehicleWheelStates ( vehicle theVehicle )

Required Arguments

  • theVehicle: A handle to the vehicle that you wish to know the wheel states of.

Returns

Returns 4 ints indicating the states of the wheel. These values can be:

  • 0: Inflated
  • 1: Flat
  • 2: Fallen off

Example

Click to collapse [-]
Server

This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.

function scriptWheelStates ( player, command, newFLeft, newRLeft, newFRight, newRRight )
  local theVehicle = getPlayerOccupiedVehicle ( player )
  if ( theVehicle ) then -- check if the player is in a car
  	if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states
	  if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
	    outputChatBox ( "Bad arguments." )
	  end
	end
    local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table
    local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
    outputChatBox ( "Wheel states:" ) -- output them in the chatbox
    outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
      .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] )
  else outputChatBox ( "You have to be in a vehicle to use this command." )
  end
end
addCommandHandler ( "wheelstates", scriptWheelStates )
addCommandHandler ( "wheelstates", scriptWheelStates )

See Also