GetVehicleWheelStates: Difference between revisions
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This example displays the states of the vehicle's wheels and changes their states if any arguments were passed. | This example displays the states of the vehicle's wheels and changes their states if any arguments were passed. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function scriptWheelStates ( | function scriptWheelStates ( thePlayer, command, newFLeft, newRLeft, newFRight, newRRight ) | ||
local theVehicle = getPlayerOccupiedVehicle ( | local theVehicle = getPlayerOccupiedVehicle ( thePlayer ) | ||
if ( theVehicle ) then -- check if the player is in a car | if ( theVehicle ) then -- check if the player is in a car | ||
if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states | if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states | ||
Line 31: | Line 31: | ||
local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table | local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table | ||
local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle ) | local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle ) | ||
outputChatBox ( " | outputChatBox ( "Your vehicle's wheel states:", thePlayer ) -- output them in the chatbox | ||
outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ] | outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ] | ||
.. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] ) | .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ], thePlayer ) | ||
else outputChatBox ( "You have to be in a vehicle to use this command." ) | else outputChatBox ( "You have to be in a vehicle to use this command.", thePlayer ) | ||
end | end | ||
end | end | ||
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight> | addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight> | ||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Revision as of 15:12, 4 August 2007
This function returns the current states of all the wheels on the vehicle.
No vehicles have more than 4 wheels, if they appear to they will be duplicating other wheels.
Syntax
int, int, int, int getVehicleWheelStates ( vehicle theVehicle )
Required Arguments
- theVehicle: A handle to the vehicle that you wish to know the wheel states of.
Returns
Returns 4 ints indicating the states of the wheel. These values can be:
- 0: Inflated
- 1: Flat
- 2: Fallen off
Example
Click to collapse [-]
ServerThis example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
function scriptWheelStates ( thePlayer, command, newFLeft, newRLeft, newFRight, newRRight ) local theVehicle = getPlayerOccupiedVehicle ( thePlayer ) if ( theVehicle ) then -- check if the player is in a car if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then outputChatBox ( "Bad arguments." ) end end local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle ) outputChatBox ( "Your vehicle's wheel states:", thePlayer ) -- output them in the chatbox outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ] .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ], thePlayer ) else outputChatBox ( "You have to be in a vehicle to use this command.", thePlayer ) end end addCommandHandler ( "wheelstates", scriptWheelStates )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates