GetVehicleWheelStates: Difference between revisions

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==Example==
==Example==
This example creates a new vehicle then gets the states of the vehicle's wheels.
This example creates a new vehicle then gets the states of the vehicle's wheels.
<syntaxhighlight lang="lua">newcar = createVehicle ( 520, 1024, 1024, 1024 )
<syntaxhighlight lang="lua">
frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelState ( newcar )
function scriptWheelStates ( player, command )
outputChatBox ( "The rear-left wheel state on this car: " .. rearLeft )</syntaxhighlight>
  local theVehicle = getPlayerOccupiedVehicle ( player )
  if ( theVehicle ) then
    local states = { [0]="inflated", [1]="flat", [2]="fallen off" }
    frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
    outputChatBox ( "Wheel states:" )
    outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
      .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] )
  else outputChatBox ( "You have to be in a vehicle to use this command." )
  end
end
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 08:41, 31 July 2007

This function returns the current states of all the wheels on the vehicle.

No vehicles have more than 4 wheels, if they appear to they will be duplicating other wheels.

Syntax

int, int, int, int getVehicleWheelStates ( vehicle theVehicle )

Required Arguments

  • theVehicle: A handle to the vehicle that you wish to know the wheel states of.

Returns

Returns 4 ints indicating the states of the wheel. These values can be:

  • 0: Inflated
  • 1: Flat
  • 2: Fallen off

Example

This example creates a new vehicle then gets the states of the vehicle's wheels.

function scriptWheelStates ( player, command )
  local theVehicle = getPlayerOccupiedVehicle ( player )
  if ( theVehicle ) then
    local states = { [0]="inflated", [1]="flat", [2]="fallen off" }
    frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
    outputChatBox ( "Wheel states:" )
    outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
      .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] )
  else outputChatBox ( "You have to be in a vehicle to use this command." )
  end
end
addCommandHandler ( "wheelstates", scriptWheelStates )

See Also