GetVehicleWheelStates: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 17: Line 17:


==Example==
==Example==
This example displays the states of the vehicle's wheels.
This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function scriptWheelStates ( player, command )
function scriptWheelStates ( player, command, newFLeft, newRLeft, newFRight, newRRight )
   local theVehicle = getPlayerOccupiedVehicle ( player )
   local theVehicle = getPlayerOccupiedVehicle ( player )
   if ( theVehicle ) then
   if ( theVehicle ) then -- check if the player is in a car
     local states = { [0]="inflated", [1]="flat", [2]="fallen off" }
  if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states
  if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
    outputChatBox ( "Bad arguments." )
  end
end
     local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table
     local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
     local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
     outputChatBox ( "Wheel states:" )
     outputChatBox ( "Wheel states:" ) -- output them in the chatbox
     outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
     outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
       .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] )
       .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] )
Line 30: Line 35:
   end
   end
end
end
addCommandHandler ( "wheelstates", scriptWheelStates )
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 15:16, 1 August 2007

This function returns the current states of all the wheels on the vehicle.

No vehicles have more than 4 wheels, if they appear to they will be duplicating other wheels.

Syntax

int, int, int, int getVehicleWheelStates ( vehicle theVehicle )

Required Arguments

  • theVehicle: A handle to the vehicle that you wish to know the wheel states of.

Returns

Returns 4 ints indicating the states of the wheel. These values can be:

  • 0: Inflated
  • 1: Flat
  • 2: Fallen off

Example

This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.

function scriptWheelStates ( player, command, newFLeft, newRLeft, newFRight, newRRight )
  local theVehicle = getPlayerOccupiedVehicle ( player )
  if ( theVehicle ) then -- check if the player is in a car
  	if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states
	  if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
	    outputChatBox ( "Bad arguments." )
	  end
	end
    local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table
    local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
    outputChatBox ( "Wheel states:" ) -- output them in the chatbox
    outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
      .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] )
  else outputChatBox ( "You have to be in a vehicle to use this command." )
  end
end
addCommandHandler ( "wheelstates", scriptWheelStates )
addCommandHandler ( "wheelstates", scriptWheelStates )

See Also