InterpolateBetween: Difference between revisions
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<syntaxhighlight lang="lua">x, y, z = interpolateBetween ( x1, y1, z1, x2, y2, z2, fProgress, strEasingType [, fEasingPeriod, fEasingAmplitude, fEasingOvershoot] )</syntaxhighlight> | <syntaxhighlight lang="lua">x, y, z = interpolateBetween ( x1, y1, z1, x2, y2, z2, fProgress, strEasingType [, fEasingPeriod, fEasingAmplitude, fEasingOvershoot] )</syntaxhighlight> | ||
== | == Examples == | ||
<section name="Client" class="client" show="true"> | |||
This clienstide example uses interpolateBetween to create position and color interpolation(with effect) on a marker. | |||
The command to test it is "/marker". | |||
The position is interpolated with "OutBounce" as strEasingType to make the marker bounce off the ground and "Linear" interpolation for the color. | |||
<syntaxhighlight lang="lua"> | |||
local g_Marker = nil | |||
addCommandHandler("marker", | |||
function () | |||
if g_Marker then return end | |||
local x, y, z = getElementPosition(getLocalPlayer()) | |||
z = z - 1 | |||
g_Marker = {} | |||
g_Marker.startPos = {x, y, z + 5} | |||
g_Marker.startTime = getTickCount() | |||
g_Marker.startColor = {255, 0, 0, 0} | |||
g_Marker.endPos = {x, y, z} | |||
g_Marker.endTime = g_Marker.startTime + 2000 | |||
g_Marker.endColor = {0, 0, 255, 255} | |||
local x, y, z = unpack(g_Marker.startPos) | |||
local r, g, b, a = unpack(g_Marker.startColor) | |||
g_Marker.marker = createMarker(x, y, z, "cylinder", 1, 255, r, g, b, a) | |||
addEventHandler("onClientRender", getRootElement(), popMarkerUp) | |||
end) | |||
function popMarkerUp() | |||
local now = getTickCount() | |||
local elapsedTime = now - g_Marker.startTime | |||
local duration = g_Marker.endTime - g_Marker.startTime | |||
local progress = elapsedTime / duration | |||
local x1, y1, z1 = unpack(g_Marker.startPos) | |||
local x2, y2, z2 = unpack(g_Marker.endPos) | |||
local x, y, z = interpolateBetween ( | |||
x1, y1, z1, | |||
x2, y2, z2, | |||
progress, "OutBounce") | |||
setElementPosition(g_Marker.marker, x, y, z) | |||
local r1, g1, b1, a1 = unpack(g_Marker.startColor) | |||
local r2, g2, b2, a2 = unpack(g_Marker.endColor) | |||
local r, g, b = interpolateBetween ( | |||
r1, g1, b1, | |||
r2, g2, b2, | |||
progress, "Linear") | |||
local a = interpolateBetween ( | |||
a1, 0, 0, | |||
a2, 0, 0, | |||
progress, "Linear") | |||
setMarkerColor(g_Marker.marker , r, g, b, a) | |||
if now >= g_Marker.endTime then | |||
removeEventHandler("onClientRender", getRootElement(), popMarkerUp) | |||
setTimer( | |||
function () | |||
destroyElement(g_Marker.marker) | |||
g_Marker = nil | |||
end, 3000, 1) | |||
end | |||
end | |||
</syntaxhighlight> | |||
</section> | |||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
Revision as of 13:31, 16 December 2010
Syntax
x, y, z = interpolateBetween ( x1, y1, z1, x2, y2, z2, fProgress, strEasingType [, fEasingPeriod, fEasingAmplitude, fEasingOvershoot] )
Examples
Click to collapse [-]
ClientThis clienstide example uses interpolateBetween to create position and color interpolation(with effect) on a marker. The command to test it is "/marker". The position is interpolated with "OutBounce" as strEasingType to make the marker bounce off the ground and "Linear" interpolation for the color.
local g_Marker = nil
addCommandHandler("marker",
function ()
if g_Marker then return end
local x, y, z = getElementPosition(getLocalPlayer())
z = z - 1
g_Marker = {}
g_Marker.startPos = {x, y, z + 5}
g_Marker.startTime = getTickCount()
g_Marker.startColor = {255, 0, 0, 0}
g_Marker.endPos = {x, y, z}
g_Marker.endTime = g_Marker.startTime + 2000
g_Marker.endColor = {0, 0, 255, 255}
local x, y, z = unpack(g_Marker.startPos)
local r, g, b, a = unpack(g_Marker.startColor)
g_Marker.marker = createMarker(x, y, z, "cylinder", 1, 255, r, g, b, a)
addEventHandler("onClientRender", getRootElement(), popMarkerUp)
end)
function popMarkerUp()
local now = getTickCount()
local elapsedTime = now - g_Marker.startTime
local duration = g_Marker.endTime - g_Marker.startTime
local progress = elapsedTime / duration
local x1, y1, z1 = unpack(g_Marker.startPos)
local x2, y2, z2 = unpack(g_Marker.endPos)
local x, y, z = interpolateBetween (
x1, y1, z1,
x2, y2, z2,
progress, "OutBounce")
setElementPosition(g_Marker.marker, x, y, z)
local r1, g1, b1, a1 = unpack(g_Marker.startColor)
local r2, g2, b2, a2 = unpack(g_Marker.endColor)
local r, g, b = interpolateBetween (
r1, g1, b1,
r2, g2, b2,
progress, "Linear")
local a = interpolateBetween (
a1, 0, 0,
a2, 0, 0,
progress, "Linear")
setMarkerColor(g_Marker.marker , r, g, b, a)
if now >= g_Marker.endTime then
removeEventHandler("onClientRender", getRootElement(), popMarkerUp)
setTimer(
function ()
destroyElement(g_Marker.marker)
g_Marker = nil
end, 3000, 1)
end
end
Click to collapse [-]
ClientThis clienstide example uses interpolateBetween to create size and position interpolation (with effect) on a gui-window. The command to test it is "/window". When the window pops up it uses "OutElastic" as the strEasingType to create the bouncing/elastic effect. When it fades away, it uses "InQuad" to have an accelerating fading.
local g_Window = nil
addCommandHandler("window",
function ()
if g_Window then return end
g_Window = {}
local screenWidth, screenHeight = guiGetScreenSize()
g_Window.windowWidth, g_Window.windowHeight = 400, 315
local left = screenWidth/2 - g_Window.windowWidth/2
local top = screenHeight/2 - g_Window.windowHeight/2
g_Window.window = guiCreateWindow(left, top, g_Window.windowWidth, g_Window.windowHeight, "Interpolation on GUI", false)
g_Window.closeBtn = guiCreateButton(320, 285, 75, 23, "Close", false, g_Window.window)
guiWindowSetSizable(g_Window.window, false)
guiWindowSetMovable(g_Window.window, false)
guiSetEnabled(g_Window.window, false)
guiSetVisible(g_Window.window, false)
g_Window.startTime = getTickCount()
g_Window.startSize = {0, 0}
g_Window.endSize = {g_Window.windowWidth, g_Window.windowHeight}
g_Window.endTime = g_Window.startTime + 1000
addEventHandler("onClientRender", getRootElement(), popWindowUp)
end)
function on_closeBtn_clicked(button, state, absoluteX, absoluteY)
if (button ~= "left") or (state ~= "up") then
return
end
if not g_Window then return end
showCursor(false)
guiSetEnabled(g_Window.window, false)
guiWindowSetMovable(g_Window.window, false)
local screenWidth, screenHeight = guiGetScreenSize()
local posX, posY = guiGetPosition(g_Window.window, false)
g_Window.startTime = getTickCount()
g_Window.startSize = {g_Window.windowWidth, g_Window.windowHeight}
g_Window.startCenter =
{
posX + g_Window.windowWidth/2,
posY + g_Window.windowHeight/2,
}
g_Window.endSize = {0, 0}
g_Window.endTime = g_Window.startTime + 1000
g_Window.endCenter =
{
screenWidth,
screenHeight
}
addEventHandler("onClientRender", getRootElement(), popWindowDown)
end
function popWindowUp()
local now = getTickCount()
local elapsedTime = now - g_Window.startTime
local duration = g_Window.endTime - g_Window.startTime
local progress = elapsedTime / duration
local width, height, _ = interpolateBetween (
g_Window.startSize[1], g_Window.startSize[2], 0,
g_Window.endSize[1], g_Window.endSize[2], 0,
progress, "OutElastic")
guiSetSize(g_Window.window, width, height, false)
local screenWidth, screenHeight = guiGetScreenSize()
guiSetPosition(g_Window.window, screenWidth/2 - width/2, screenHeight/2 - height/2, false)
if not guiGetVisible(g_Window.window) then
guiSetVisible(g_Window.window, true)
guiBringToFront(g_Window.window)
end
if now >= g_Window.endTime then
guiSetEnabled(g_Window.window, true)
guiBringToFront(g_Window.window)
removeEventHandler("onClientRender", getRootElement(), popWindowUp)
addEventHandler("onClientGUIClick", g_Window.closeBtn, on_closeBtn_clicked, false)
showCursor(true)
guiWindowSetMovable(g_Window.window, true)
end
end
function popWindowDown()
local now = getTickCount()
local elapsedTime = now - g_Window.startTime
local duration = g_Window.endTime - g_Window.startTime
local progress = elapsedTime / duration
local width, height, _ = interpolateBetween (
g_Window.startSize[1], g_Window.startSize[2], 0,
g_Window.endSize[1], g_Window.endSize[2], 0,
progress, "InQuad")
guiSetSize(g_Window.window, width, height, false)
local centerX, centerY, _ = interpolateBetween (
g_Window.startCenter[1], g_Window.startCenter[2], 0,
g_Window.endCenter[1], g_Window.endCenter[2], 0,
progress, "InQuad")
guiSetPosition(g_Window.window, centerX - width/2, centerY - height/2, false)
if now >= g_Window.endTime then
removeEventHandler("onClientRender", getRootElement(), popWindowDown)
destroyElement(g_Window.window)
g_Window = nil
end
end
See Also
- addDebugHook
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace