IsPedDoingGangDriveby: Difference between revisions

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<syntaxhighlight lang="lua">function setDoingDriveby ( )
<syntaxhighlight lang="lua">function setDoingDriveby ( )
         -- we check if local player isn't currently doing a gang driveby
         -- we check if local player isn't currently doing a gang driveby
         if isPedDoingGangDriveby ( getLocalPlayer () ) == 0 then
         if not isPedDoingGangDriveby ( getLocalPlayer () ) then
                 -- if he got driveby mode off, turn it on
                 -- if he got driveby mode off, turn it on
                 setPedWeaponSlot ( getLocalPlayer (), 4 )
                 setPedWeaponSlot ( getLocalPlayer (), 4 )

Revision as of 08:57, 16 February 2010

This function checks if the ped is in the driveby state.

Syntax

bool isPedDoingGangDriveby ( ped thePed )

Required Arguments

  • thePed: The ped element whose state is to be checked.

Returns

Server-Side: Returns 1 if the driveby state is enabled, 0 otherwise. Client-Side: Returns true if the driveby state is enabled, false otherwise.

Example

Click to collapse [-]
Client

This example turns on driveby mode when the local player types driveby in the console.

function setDoingDriveby ( )
        -- we check if local player isn't currently doing a gang driveby
        if not isPedDoingGangDriveby ( getLocalPlayer () ) then
                -- if he got driveby mode off, turn it on
                setPedWeaponSlot ( getLocalPlayer (), 4 )
                setPedDoingGangDriveby ( getLocalPlayer (), true )
        else
                -- otherwise, turn it off
                setPedWeaponSlot ( getLocalPlayer (), 0 )
                setPedDoingGangDriveby ( getLocalPlayer (), false )
        end
end
addCommandHandler ( "driveby", setDoingDriveby )

See Also