IsPedDoingGangDriveby: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns '''true''' if the driveby state is enabled, '''false''' otherwise. | Returns '''true''' if the driveby state is enabled, '''false''' otherwise. | ||
Revision as of 20:30, 9 July 2010
This function checks if the ped is in the driveby state.
Syntax
bool isPedDoingGangDriveby ( ped thePed )
Required Arguments
- thePed: The ped element whose state is to be checked.
Returns
Returns true if the driveby state is enabled, false otherwise.
Example
Click to collapse [-]
ClientThis example turns on driveby mode when the local player types driveby in the console.
function setDoingDriveby ( ) -- we check if local player isn't currently doing a gang driveby if not isPedDoingGangDriveby ( getLocalPlayer () ) then -- if he got driveby mode off, turn it on setPedWeaponSlot ( getLocalPlayer (), 4 ) setPedDoingGangDriveby ( getLocalPlayer (), true ) else -- otherwise, turn it off setPedWeaponSlot ( getLocalPlayer (), 0 ) setPedDoingGangDriveby ( getLocalPlayer (), false ) end end addCommandHandler ( "driveby", setDoingDriveby )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle