IsPedDucked: Difference between revisions
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if isPedDucked ( randomPlayer ) then | if isPedDucked ( randomPlayer ) then | ||
outputChatBox ( getPlayerName ( randomPlayer ) .. " is currently crouching." ) | outputChatBox ( getPlayerName ( randomPlayer ) .. " is currently crouching." ) | ||
end | |||
</syntaxhighlight> | |||
This example creates a function that lets you toggle the crouching state of a ped. | |||
<syntaxhighlight lang="lua"> | |||
function setPedDucked(ped, bool) | |||
local alreadyDucked = isPedDucked(ped) | |||
if (alreadyDucked and not bool) then | |||
if (ped == localPlayer) then | |||
setControlState("crouch", true) | |||
setTimer(setControlState, 50, 1, "crouch", false) | |||
else | |||
setPedControlState(ped, "crouch", true) | |||
setTimer(setPedControlState, 50, 1, ped, "crouch", false) | |||
end | |||
return true | |||
elseif (not alreadyDucked and bool) then | |||
if (ped == localPlayer) then | |||
setControlState("crouch", true) | |||
setTimer(setControlState, 50, 1, "crouch", false) | |||
else | |||
setPedControlState(ped, "crouch", true) | |||
setTimer(setPedControlState, 50, 1, ped, "crouch", false) | |||
end | |||
return true | |||
end | |||
return false | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 17:17, 15 November 2014
This function checks if the specified ped is ducked (crouched) or not.
Syntax
bool isPedDucked ( ped thePed )
Required Arguments
- thePed: The ped to check.
Returns
Returns true if the ped is ducked, false otherwise.
Example
Click to collapse [-]
ClientThis example checks if a random player is ducked or not, and if so displays a message in the chat box.
local players = getElementsByType ( "player" ) local randomPlayer = players[math.random(#players)] if isPedDucked ( randomPlayer ) then outputChatBox ( getPlayerName ( randomPlayer ) .. " is currently crouching." ) end
This example creates a function that lets you toggle the crouching state of a ped.
function setPedDucked(ped, bool) local alreadyDucked = isPedDucked(ped) if (alreadyDucked and not bool) then if (ped == localPlayer) then setControlState("crouch", true) setTimer(setControlState, 50, 1, "crouch", false) else setPedControlState(ped, "crouch", true) setTimer(setPedControlState, 50, 1, ped, "crouch", false) end return true elseif (not alreadyDucked and bool) then if (ped == localPlayer) then setControlState("crouch", true) setTimer(setControlState, 50, 1, "crouch", false) else setPedControlState(ped, "crouch", true) setTimer(setPedControlState, 50, 1, ped, "crouch", false) end return true end return false end
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle