IsPedFrozen: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated}} | |||
Please use [[isElementFrozen]] | |||
This function retrieves whether the pedestrian is frozen or not. | This function retrieves whether the pedestrian is frozen or not. | ||
Revision as of 18:13, 2 October 2011
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use isElementFrozen
This function retrieves whether the pedestrian is frozen or not.
Syntax
bool isPedFrozen ( ped thePed )
Required Arguments
- thePed: The ped whose frozen state will be obtained.
Returns
Returns a bool indicating the pedestrians frozen state, or false if invalid arguments were passed.
Example
This example adds a 'togglefreeze' console command that lets players alternate their frozen state.
function toggleFreeze ( sourcePlayer ) setPedFrozen ( sourcePlayer, not isPedFrozen ( sourcePlayer ) ) end addCommandHandler ( "togglefreeze", toggleFreeze )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle