IsPedInWater
Jump to navigation
Jump to search
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Checks whether or not a ped is currently in water.
Syntax
bool isPedInWater ( ped thePed )
Required Arguments
- thePed: the ped you want to check
Returns
Returns true if the ped is in water, false if he is not or an invalid element was passed.
Example
Click to collapse [-]
ClientThis example shows all players that are in water in a list to the player who enters the 'playersInWater' command.
function showPlayersInWater ( sourcePlayer, command ) local players = getElementsByType ( "player" ) local list = "" for k,v in ipairs ( players ) do if isPedInWater ( v ) then list = list .. " " .. getPlayerName ( v ) end end outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer) end addCommandHandler("playersInWater", showPlayersInWater)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle