IsPedOnGround: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns ''true'' if the ped is on foot and on the ground, ''false'' otherwise, even if he is in a car that stands still or on object outside world map. | Returns ''true'' if the ped is on foot and on the ground, ''false'' otherwise, even if he is in a car that stands still or on object outside world map. | ||
==Example== | ==Example== | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
== Issues == | |||
{{Issues| | |||
{{Issue|8378|isPedOnGround issues}} | |||
}} | |||
==See Also== | ==See Also== | ||
{{Ped_functions}} | {{Ped_functions}} |
Revision as of 19:22, 6 February 2015
This function is used to determine whether or not a ped is on the ground. This is for on-foot usage only.
Syntax
bool isPedOnGround ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isOnGround(...)
- Variable: .onGround
Required Arguments
- thePed: The ped you are checking.
Returns
Returns true if the ped is on foot and on the ground, false otherwise, even if he is in a car that stands still or on object outside world map.
Example
Click to collapse [-]
ServerThis example checks if the player who enters the 'amiflying' command is on the ground and outputs a message.
function isHeFlying ( sourcePlayer ) if isPedOnGround ( sourcePlayer ) then outputChatBox ( "No, you're not flying, you're just stoned!", sourcePlayer ) else outputChatBox ( "Is it a bird, is it a plane... No it's " .. getPlayerName ( sourcePlayer ) .. "!", sourcePlayer ) end end addCommandHandler ( "amiflying", isHeFlying )
Issues
Issue ID | Description |
---|---|
#8378 | isPedOnGround issues |
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle