IsPedReloadingWeapon
Jump to navigation
Jump to search
This function is used to determine whether or not a ped is currently reloading their weapon. Useful to stop certain quick reload exploits.
Syntax
bool isPedReloadingWeapon ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isReloadingWeapon(...)
- Variable: .reloadingWeapon
Required Arguments
- thePed: The ped you are checking.
Returns
Returns true if the ped is currently reloading a weapon, false otherwise.
Example
Click to collapse [-]
ClientThis example checks if the player who enters the /amireloading command is reloading and outputs a message.
function isHeReloading( ) if isPedReloadingWeapon( localPlayer ) then outputChatBox( "You are reloading a weapon" ) else outputChatBox( "No, you're not reloading a weapon" ) end end addCommandHandler( "amireloading", isHeReloading )
Changelog
Version | Description |
---|
1.6.0-22909 | Added to the server side, the function is now shared |
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle