IsPedReloadingWeapon: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} {{New items|3.0160|1.6| This function is used to determine whether or not a ped is currently reloading their weapon. Useful to stop certain quick...")
 
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{{New items|3.0160|1.6|
{{New items|3.0160|1.6|
This function is used to determine whether or not a ped is currently reloading their weapon. Useful to stop certain quick reload exploits.
This function is used to determine whether or not a ped is currently reloading their weapon. Useful to stop certain quick reload exploits.
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 12:07, 20 February 2018

This function is used to determine whether or not a ped is currently reloading their weapon. Useful to stop certain quick reload exploits.

Syntax

bool isPedReloadingWeapon ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:isReloadingWeapon(...)
Variable: .reloadingWeapon


Required Arguments

  • thePed: The ped you are checking.

Returns

Returns true if the ped is currently reloading a weapon, false otherwise.

Example

Click to collapse [-]
Client

This example checks if the player who enters the 'amireloading' command is reloading and outputs a message.

function isHeReloading()
    if isPedReloadingWeapon ( localPlayer) then
        outputChatBox ( "No, you're not reloading a weapon" )
    else
        outputChatBox ( "You are reloading a weapon" )
    end
end
addCommandHandler ( "amireloading", isHeReloading)

See Also