IsTrainChainEngine: Difference between revisions

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__NOTOC__
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{{New items|3.0140|1.4|
{{New items|3.0140|1.4|
This function checks if a [[Element/Vehicle|train]] is a chain engine (moves the rest of the chain's trains) or not.
This function checks if a [[Element/Vehicle|train]] is a chain engine (moves the rest of the chain's carriages) or not.
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool isTrainChainEngine( vehicle theTrain )   
bool isTrainChainEngine ( vehicle theTrain )   
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 21:31, 25 June 2014

This function checks if a train is a chain engine (moves the rest of the chain's carriages) or not.

Syntax

bool isTrainChainEngine ( vehicle theTrain )   

Arguments

  • theTrain: a train to check if it's a chain engine or not.

Returns

Returns true if a train was passed to the function and if it's a chain engine. Returns false otherwise.

Example

Click to collapse [-]
Server

The next code snippet adds a /isthistrainachainengine, which checks if the train occupied by the player who types the command is a chain engine or not.

function checkTrainChainEngine(player)
    if isPedInVehicle(player) and getVehicleType(getPedOccupiedVehicle(player)) == "Train" then
        local train = getPedOccupiedVehicle(player)
        outputChatBox("Your train " .. (isTrainChainEngine(train) and "is" or "isn't") .. " a chain engine.", player, 255, 128, 0)
    else
        outputChatBox("You need to be in a train to use this command.", player, 255, 0, 0)
    end
end
addCommandHandler("isthistrainachainengine", checkTrainChainEngine)

See also