IsTrainChainEngine: Difference between revisions

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==Example==
==Example==
<section name="Server" class="server" show="true">
 
The next code snippet adds a /isthistrainachainengine, which checks if the train occupied by the player who types the command is a chain engine or not.
The next code snippet adds a /isthistrainachainengine, which checks if the train occupied by the player who types the command is a chain engine or not.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function checkTrainChainEngine(player)
function checkTrainChainEngine()
     if isPedInVehicle(player) and getVehicleType(getPedOccupiedVehicle(player)) == "Train" then
     if isPedInVehicle(localPlayer) and getVehicleType(getPedOccupiedVehicle(localPlayer)) == "Train" then
         local train = getPedOccupiedVehicle(player)
         local train = getPedOccupiedVehicle(localPlayer)
         outputChatBox("Your train " .. (isTrainChainEngine(train) and "is" or "isn't") .. " a chain engine.", player, 255, 128, 0)
         outputChatBox("Your train " .. (isTrainChainEngine(train) and "is" or "isn't") .. " a chain engine.", 255, 128, 0)
     else
     else
         outputChatBox("You need to be in a train to use this command.", player, 255, 0, 0)
         outputChatBox("You need to be in a train to use this command.", 255, 0, 0)
     end
     end
end
end
addCommandHandler("isthistrainachainengine", checkTrainChainEngine)
addCommandHandler("isthistrainachainengine", checkTrainChainEngine)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See also==
==See also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 13:07, 2 July 2014

This function checks if a train is a chain engine (moves the rest of the chain's carriages) or not.

Syntax

bool isTrainChainEngine ( vehicle theTrain )   

Arguments

  • theTrain: a train to check if it's a chain engine or not.

Returns

Returns true if a train was passed to the function and if it's a chain engine. Returns false otherwise.

Example

The next code snippet adds a /isthistrainachainengine, which checks if the train occupied by the player who types the command is a chain engine or not.

function checkTrainChainEngine()
    if isPedInVehicle(localPlayer) and getVehicleType(getPedOccupiedVehicle(localPlayer)) == "Train" then
        local train = getPedOccupiedVehicle(localPlayer)
        outputChatBox("Your train " .. (isTrainChainEngine(train) and "is" or "isn't") .. " a chain engine.", 255, 128, 0)
    else
        outputChatBox("You need to be in a train to use this command.", 255, 0, 0)
    end
end
addCommandHandler("isthistrainachainengine", checkTrainChainEngine)

See also