IsTrainDerailable: Difference between revisions
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(PROPER example added) |
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==Example== | ==Example== | ||
This example | This example warns the player if their train can be derailed. | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local function playerVehicleEnter() | |||
local localVehicle = getPedOccupiedVehicle(localPlayer) | |||
if not isElement(localVehicle) then return end -- In case getPedOccupiedVehicle() does not return a valid vehicle, for whatever reason | |||
if getVehicleType(localVehicle) == "Train" then | |||
if isTrainDerailable(localVehicle) then | |||
outputChatBox("* Warning: this train could derail!", 255, 0, 0) | |||
end | end | ||
end | end | ||
end | end | ||
addEventHandler("onClientPlayerVehicleEnter", localPlayer, playerVehicleEnter) | |||
addEventHandler("onClientPlayerVehicleEnter", | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 04:04, 15 May 2012
This function will check if a train or tram is derailable.
Syntax
bool isTrainDerailable ( vehicle vehicleToCheck )
Required Arguments
- vehicleToCheck: The vehicle you wish to check.
Returns
Returns true if the train is derailable, false otherwise.
Example
This example warns the player if their train can be derailed.
Click to collapse [-]
Clientlocal function playerVehicleEnter() local localVehicle = getPedOccupiedVehicle(localPlayer) if not isElement(localVehicle) then return end -- In case getPedOccupiedVehicle() does not return a valid vehicle, for whatever reason if getVehicleType(localVehicle) == "Train" then if isTrainDerailable(localVehicle) then outputChatBox("* Warning: this train could derail!", 255, 0, 0) end end end addEventHandler("onClientPlayerVehicleEnter", localPlayer, playerVehicleEnter)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates