IsTrainDerailed: Difference between revisions
		
		
		
		
		
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				 (isTrainDerailed)  | 
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<section name="Example" class="server" show="true">  | <section name="Example" class="server" show="true">  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
--   | function checkDerailed(player)  | ||
    if isPedInVehicle(player) and getVehicleType(getPedOccupiedVehicle(player) then --is the player in a vehicle and is it a train?  | |||
        if isTrainDerailed(getPedOccupiedVehicle(player)) then --is the train derailed?  | |||
            outputChatBox("Your train is derailed", player) --outputs a message  | |||
        end  | |||
    end  | |||
end  | |||
</syntaxhighlight>  | </syntaxhighlight>  | ||
</section>  | </section>  | ||
Revision as of 13:48, 12 October 2011
This function will check if a train or tram is derailed.
Syntax
bool isTrainDerailed ( vehicle vehicleToCheck )
Required Arguments
- vehicleToCheck: The vehicle that you wish to check is derailed.
 
Returns
Returns true if the train is derailed, false if the train is still on the rails
Example
Click to collapse [-]
Examplefunction checkDerailed(player)
    if isPedInVehicle(player) and getVehicleType(getPedOccupiedVehicle(player) then --is the player in a vehicle and is it a train?
        if isTrainDerailed(getPedOccupiedVehicle(player)) then --is the train derailed?
            outputChatBox("Your train is derailed", player) --outputs a message
        end
    end
end
See Also
- addVehicleUpgrade
 - addVehicleSirens
 - attachTrailerToVehicle
 - blowVehicle
 - createVehicle
 - detachTrailerFromVehicle
 - fixVehicle
 - getOriginalHandling
 - getTrainDirection
 - getTrainPosition
 - getTrainSpeed
 - getVehicleColor
 - getVehicleCompatibleUpgrades
 - getVehicleController
 - getVehicleDoorOpenRatio
 - getVehicleDoorState
 - getVehicleEngineState
 - getVehicleHandling
 - getVehicleHeadLightColor
 - getVehicleLandingGearDown
 - getVehicleLightState
 - getVehicleMaxPassengers
 - getVehicleModelFromName
 - getVehicleName
 - getVehicleNameFromModel
 - setVehicleNitroActivated
 - getVehicleOccupant
 - getVehicleOccupants
 - getVehicleOverrideLights
 - getVehiclePaintjob
 - getVehiclePanelState
 - getVehiclePlateText
 - getVehicleSirenParams
 - getVehicleSirens
 - getVehicleSirensOn
 - getVehicleTowedByVehicle
 - getVehicleTowingVehicle
 - getVehicleTurretPosition
 - getVehicleType
 - getVehicleUpgradeOnSlot
 - getVehicleUpgradeSlotName
 - getVehicleUpgrades
 - getVehicleVariant
 - getVehicleWheelStates
 - isTrainDerailable
 - isTrainDerailed
 - isVehicleBlown
 - isVehicleDamageProof
 - isVehicleFuelTankExplodable
 - isVehicleLocked
 - isVehicleOnGround
 - isVehicleTaxiLightOn
 - removeVehicleUpgrade
 - removeVehicleSirens
 - setTrainDerailable
 - setTrainDerailed
 - setTrainDirection
 - setTrainPosition
 - setTrainSpeed
 - setVehicleColor
 - setVehicleDamageProof
 - setVehicleDoorOpenRatio
 - setVehicleDoorState
 - setVehicleDoorsUndamageable
 - setVehicleEngineState
 - setVehicleFuelTankExplodable
 - setVehicleHandling
 - setVehicleHeadLightColor
 - setVehicleLandingGearDown
 - setVehicleLightState
 - setVehicleLocked
 - setVehicleOverrideLights
 - setVehiclePaintjob
 - setVehiclePanelState
 - setVehiclePlateText
 - setVehicleSirens
 - setVehicleSirensOn
 - setVehicleTaxiLightOn
 - setVehicleTurretPosition
 - setVehicleVariant
 - setVehicleWheelStates