IsVehicleDamageProof: Difference between revisions

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bool isVehicleDamageProof ( vehicle theVehicle )
bool isVehicleDamageProof ( vehicle theVehicle )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[vehicle]]:isDamageProof|damageProof|setVehicleDamageProof}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' the vehicle whose invincibility status we want to check.
*'''theVehicle:''' the vehicle whose invincibility status we want to check.
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function checkVulnerability(theVehicle)
function checkVulnerability(theVehicle)
   if isVehicleDamageProof(theVehicle) == true then
   if isVehicleDamageProof(theVehicle) then
             outputChatBox("This vehicle is not vulnerable to damage", source)
             outputChatBox("This vehicle is not vulnerable to damage", source)
   else
   else

Latest revision as of 13:46, 22 July 2017

This function checks if a vehicle is damage proof (set with setVehicleDamageProof).

Syntax

bool isVehicleDamageProof ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:isDamageProof(...)
Variable: .damageProof
Counterpart: setVehicleDamageProof


Required Arguments

  • theVehicle: the vehicle whose invincibility status we want to check.

Returns

Returns true if the vehicle is damage proof, false if it isn't or if invalid arguments were passed.

Example

This example will output in the chatbox whether the vehicle is vulnerable to damage or not when a player enters in it.

function checkVulnerability(theVehicle)
   if isVehicleDamageProof(theVehicle) then
            outputChatBox("This vehicle is not vulnerable to damage", source)
   else
            outputChatBox("This vehicle is vulnerable to damage", source)
   end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), checkVulnerability )
  

See Also