IsVehicleFrozen: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Visual improvement) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
{{Deprecated|isElementFrozen}} | |||
This function checks if a vehicle has been frozen. | This function checks if a vehicle has been frozen. | ||
Line 11: | Line 14: | ||
===Returns=== | ===Returns=== | ||
*Returns ''true'' if the vehicle is frozen, ''false'' if it isn't or if invalid arguments | *Returns ''true'' if the vehicle is frozen, ''false'' if it isn't or if invalid arguments were passed. | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle. | This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- this function freezes or unfreezes the specified player's vehicle, if he's in one | |||
-- this function freezes the specified player's vehicle, if he's in one | |||
function toggleFreezeStatus ( thePlayer ) | function toggleFreezeStatus ( thePlayer ) | ||
-- if he is in a vehicle, | -- if he is in a vehicle, | ||
Line 37: | Line 33: | ||
setVehicleFrozen ( playerVehicle, newFreezeStatus ) | setVehicleFrozen ( playerVehicle, newFreezeStatus ) | ||
end | end | ||
end | |||
-- now make this function available as key bind to all players. | |||
-- first, get the list of players | |||
local connectedPlayers = getElementsByType ( "player" ) | |||
-- for each one in it, | |||
for i, aPlayer in ipairs(connectedPlayers) do | |||
-- bind the player's "p" key to the toggleFreezeStatus function | |||
bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus ) | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Vehicle_functions}} | {{Vehicle_functions}} |
Latest revision as of 11:51, 26 June 2014
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isElementFrozen instead. |
This function checks if a vehicle has been frozen.
Syntax
bool isVehicleFrozen ( vehicle theVehicle )
Required Arguments
- theVehicle: the vehicle whose freeze status we want to check.
Returns
- Returns true if the vehicle is frozen, false if it isn't or if invalid arguments were passed.
Example
Click to collapse [-]
ServerThis example binds the "p" key to a function to freeze/unfreeze the player's current vehicle.
-- this function freezes or unfreezes the specified player's vehicle, if he's in one function toggleFreezeStatus ( thePlayer ) -- if he is in a vehicle, if isPlayerInVehicle ( thePlayer ) then -- get the vehicle element local playerVehicle = getPlayerOccupiedVehicle ( thePlayer ) -- get the current freeze status local currentFreezeStatus = isVehicleFrozen ( playerVehicle ) -- get the new freeze status (the opposite of the previous) local newFreezeStatus = not currentFreezeStatus -- set the new freeze status setVehicleFrozen ( playerVehicle, newFreezeStatus ) end end -- now make this function available as key bind to all players. -- first, get the list of players local connectedPlayers = getElementsByType ( "player" ) -- for each one in it, for i, aPlayer in ipairs(connectedPlayers) do -- bind the player's "p" key to the toggleFreezeStatus function bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus ) end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates