IsVehicleFrozen: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This | {{Deprecated|isElementFrozen}} | ||
This function checks if a vehicle has been frozen. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool isVehicleFrozen ( vehicle ) | bool isVehicleFrozen ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' the vehicle whose freeze status we want to check. | |||
*''' | |||
===Returns=== | ===Returns=== | ||
*Returns ''true'' if the vehicle is frozen, ''false'' if it isn't or if invalid arguments were passed. | |||
*Returns ''true'' if | |||
==Example== | ==Example== | ||
< | <section name="Server" class="server" show="true"> | ||
This example | This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- this function freezes or unfreezes the specified player's vehicle, if he's in one | ||
function toggleFreezeStatus ( thePlayer ) | |||
-- | -- if he is in a vehicle, | ||
if isPlayerInVehicle ( thePlayer ) then | |||
-- get the vehicle element | |||
local playerVehicle = getPlayerOccupiedVehicle ( thePlayer ) | |||
-- get the current freeze status | |||
local currentFreezeStatus = isVehicleFrozen ( playerVehicle ) | |||
-- get the new freeze status (the opposite of the previous) | |||
local newFreezeStatus = not currentFreezeStatus | |||
-- set the new freeze status | |||
setVehicleFrozen ( playerVehicle, newFreezeStatus ) | |||
end | |||
end | |||
-- now make this function available as key bind to all players. | |||
-- first, get the list of players | |||
local connectedPlayers = getElementsByType ( "player" ) | |||
-- for each one in it, | |||
for i, aPlayer in ipairs(connectedPlayers) do | |||
-- bind the player's "p" key to the toggleFreezeStatus function | |||
bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus ) | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Vehicle_functions}} | |||
{{ | |||
Latest revision as of 11:51, 26 June 2014
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isElementFrozen instead. |
This function checks if a vehicle has been frozen.
Syntax
bool isVehicleFrozen ( vehicle theVehicle )
Required Arguments
- theVehicle: the vehicle whose freeze status we want to check.
Returns
- Returns true if the vehicle is frozen, false if it isn't or if invalid arguments were passed.
Example
Click to collapse [-]
ServerThis example binds the "p" key to a function to freeze/unfreeze the player's current vehicle.
-- this function freezes or unfreezes the specified player's vehicle, if he's in one function toggleFreezeStatus ( thePlayer ) -- if he is in a vehicle, if isPlayerInVehicle ( thePlayer ) then -- get the vehicle element local playerVehicle = getPlayerOccupiedVehicle ( thePlayer ) -- get the current freeze status local currentFreezeStatus = isVehicleFrozen ( playerVehicle ) -- get the new freeze status (the opposite of the previous) local newFreezeStatus = not currentFreezeStatus -- set the new freeze status setVehicleFrozen ( playerVehicle, newFreezeStatus ) end end -- now make this function available as key bind to all players. -- first, get the list of players local connectedPlayers = getElementsByType ( "player" ) -- for each one in it, for i, aPlayer in ipairs(connectedPlayers) do -- bind the player's "p" key to the toggleFreezeStatus function bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus ) end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates