IsVehicleFuelTankExplodable: Difference between revisions

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Returns ''true'' if the specified vehicle is valid and its fuel tank is explodable, ''false'' otherwise.
Returns ''true'' if the specified vehicle is valid and its fuel tank is explodable, ''false'' otherwise.


==Example==
==Examples==
This example creates a vehicle, then displays if it fuel tank is explodable or not in the chatbox.
This example creates a vehicle, then displays if it fuel tank is explodable or not in the chatbox.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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end
end
</syntaxhighlight>
</syntaxhighlight>
==Example 2==
 
This example toggles vehicle fuel tank explodable when the player type ''fueltank'' in chat.
This example toggles vehicle fuel tank explodable when the player type ''fueltank'' in the chat.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function toggleFuelTankExplodable(playerSource)
function toggleFuelTankExplodable(playerSource)

Latest revision as of 13:37, 8 June 2025

This will tell you if a vehicle's petrol tank is explodable.

Syntax

bool isVehicleFuelTankExplodable ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle that you want to obtain the fuel tank status of.

Returns

Returns true if the specified vehicle is valid and its fuel tank is explodable, false otherwise.

Examples

This example creates a vehicle, then displays if it fuel tank is explodable or not in the chatbox.

newcar = createVehicle ( 520, 1024, 1024, 1024 )
if ( isVehicleFuelTankExplodable ( newcar ) ) then
    outputChatBox ( "Vehicle's tank is explodable" )
else
    outputChatBox ( "Vehicle's tank is not explodable" )
end

This example toggles vehicle fuel tank explodable when the player type fueltank in the chat.

function toggleFuelTankExplodable(playerSource)
vehicle = getPedOccupiedVehicle(playerSource)
    if vehicle then
        if isVehicleFuelTankExplodable(vehicle) then
            setVehicleFuelTankExplodable(vehicle, false)
        else
            setVehicleFuelTankExplodable(vehicle, true)
        end
    else
        outputChatBox("You are not in a vehicle.", playerSource, 220, 0, 0)
    end
end
addCommandHandler("fueltank", toggleFuelTankExplodable)

See Also