IsVehicleLocked
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This will tell you if a vehicle is locked.
Syntax
bool isVehicleLocked ( vehicle theVehicle )
</syntaxhighlight>
OOP Syntax Help! I don't understand this!
- Method: vehicle:isLocked(...)
- Variable: .locked
- Counterpart: setVehicleLocked
Required Arguments
- theVehicle: The vehicle that you want to obtain the locked status of.
Returns
Returns true if the vehicle specified is locked, false if is unlocked or the vehicle specified is invalid.
Example
Click to collapse [-]
ServerThis example allows a player to lock his vehicle when he is inside it.
function lockcar ( thePlayer )
playervehicle = getPlayerOccupiedVehicle ( thePlayer ) -- define 'playervehicle' as the vehicle the player is in
if ( playervehicle ) then -- if a player is in a vehicle
if isVehicleLocked ( playervehicle ) then -- and if the vehicle is already locked
setVehicleLocked ( playervehicle, false ) -- unlock it
else -- otherwise (if it isn't locked)
setVehicleLocked ( playervehicle, true ) -- lock it
end
end
end
function bindLockOnSpawn ( theSpawnpoint ) -- when a player spawns
bindKey ( source, "l", "down", "Lock car", lockcar ) -- bind the 'l' key to the 'lockcar' function
end
addEventHandler ( "onPlayerSpawn", getRootElement(), bindLockOnSpawn ) -- add an event handler for onPlayerSpawn
See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates