IsVehicleNitroActivated: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''' The [[vehicle]] which you want to check an activation. | *'''theVehicle''' The [[vehicle]] which you want to check for an activation. | ||
===Returns=== | ===Returns=== |
Revision as of 17:41, 7 February 2013
Syntax
bool isVehicleNitroActivated ( vehicle theVehicle )
Required Arguments
- theVehicle The vehicle which you want to check for an activation.
Returns
Returns true if the nitro is activated successfully on the vehicle, false otherwise.
Example
This example create an explosions if nitro is activated and if velocity not zero.
local iTickCount addEventHandler( 'onClientRender', root, function() if isPedInVehicle( localPlayer ) then local pVehicle = getPedOccupiedVehicle( localPlayer ) if pVehicle then local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle ) if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then if not iTickCount or getTickCount() - iTickCount > 100 then local fX, fY, fZ = getElementPosition( pVehicle ) createExplosion( fX, fY, fZ, 10, true, - 1.0, false ) iTickCount = getTickCount() end end end end end )
Requirements
This template will be deleted.
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates