IsVehicleNitroActivated: Difference between revisions

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if isPedInVehicle( localPlayer ) then
if isPedInVehicle( localPlayer ) then
local pVehicle = getPedOccupiedVehicle( localPlayer )
local pVehicle = getPedOccupiedVehicle( localPlayer )
if pVehicle and isVehicleNitroInstalled( pVehicle ) then
if pVehicle and getVehicleUpgradeOnSlot( pVehicle, 8 ) then
local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle )
local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle )
if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then
if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then

Revision as of 17:00, 9 February 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function check if nitro is activated on the vehicle.

Note: This function return false if nitro is not exists. So you need add nitro via function addVehicleUpgrade.

Syntax

bool isVehicleNitroActivated ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle which you want to check for an activation.

Returns

Returns true if the nitro is activated successfully on the vehicle, false otherwise.

Example

This example create an explosions if nitro is activated and if velocity not zero and ped in the vehicle.

local iTickCount

addEventHandler( 'onClientRender', root,
	function()
		if isPedInVehicle( localPlayer ) then
			local pVehicle = getPedOccupiedVehicle( localPlayer )
			if pVehicle and getVehicleUpgradeOnSlot( pVehicle, 8 ) then
				local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle )
				if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then
					if not iTickCount or getTickCount() - iTickCount > 100 then
						local fX, fY, fZ = getElementPosition( pVehicle )
						createExplosion( fX, fY, fZ, 10, true, - 1.0, false )
						iTickCount = getTickCount()
					end
				end
			end
		end
	end
)

Requirements

This template will be deleted.

See Also