IsVehicleNitroActivated: Difference between revisions
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if isPedInVehicle( localPlayer ) then | if isPedInVehicle( localPlayer ) then | ||
local pVehicle = getPedOccupiedVehicle( localPlayer ) | local pVehicle = getPedOccupiedVehicle( localPlayer ) | ||
if pVehicle and | if pVehicle and getVehicleUpgradeOnSlot( pVehicle, 8 ) then | ||
local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle ) | local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle ) | ||
if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then | if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then |
Revision as of 17:00, 9 February 2013
Note: This function return false if nitro is not exists. So you need add nitro via function addVehicleUpgrade.
Syntax
bool isVehicleNitroActivated ( vehicle theVehicle )
Required Arguments
- theVehicle The vehicle which you want to check for an activation.
Returns
Returns true if the nitro is activated successfully on the vehicle, false otherwise.
Example
This example create an explosions if nitro is activated and if velocity not zero and ped in the vehicle.
local iTickCount addEventHandler( 'onClientRender', root, function() if isPedInVehicle( localPlayer ) then local pVehicle = getPedOccupiedVehicle( localPlayer ) if pVehicle and getVehicleUpgradeOnSlot( pVehicle, 8 ) then local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle ) if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then if not iTickCount or getTickCount() - iTickCount > 100 then local fX, fY, fZ = getElementPosition( pVehicle ) createExplosion( fX, fY, fZ, 10, true, - 1.0, false ) iTickCount = getTickCount() end end end end end )
Requirements
This template will be deleted.
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates