IsVehicleNitroActivated: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} {{New feature/item|4.0140|1.3.1|4993| This function check if nitro is activated on the vehicle. }} ==Syntax== <syntaxhighlight lang="lua">bool IsVehicleNitr...")
 
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool IsVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool isVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  

Revision as of 15:58, 7 February 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function check if nitro is activated on the vehicle.

Syntax

bool isVehicleNitroActivated ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle which you want to check an activation.

Returns

Returns true if the nitro is activated on the vehicle, false otherwise.

Example

This example create an explosions if nitro is activated and if velocity not zero.

local iTickCount

addEventHandler( 'onClientRender', root,
	function()
		if isPedInVehicle( localPlayer ) then
			local pVehicle = getPedOccupiedVehicle( localPlayer )
			if pVehicle then
				local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle )
				if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then
					if not iTickCount or getTickCount() - iTickCount > 100 then
						local fX, fY, fZ = getElementPosition( pVehicle )
						createExplosion( fX, fY, fZ, 10, true, - 1.0, false )
						iTickCount = getTickCount()
					end
				end
			end
		end
	end
)

Requirements

This template will be deleted.

See Also