IsVehicleNitroActivated: Difference between revisions

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==Example==
==Example==
This example create an explosions if nitro is activated and if velocity not zero.
This example create an explosions if nitro is activated and if velocity not zero and ped in the vehicle.
<syntaxhighlight lang="lua">local iTickCount
<syntaxhighlight lang="lua">local iTickCount



Revision as of 23:15, 7 February 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function check if nitro is activated on the vehicle.

Syntax

bool isVehicleNitroActivated ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle which you want to check for an activation.

Returns

Returns true if the nitro is activated successfully on the vehicle, false otherwise.

Example

This example create an explosions if nitro is activated and if velocity not zero and ped in the vehicle.

local iTickCount

addEventHandler( 'onClientRender', root,
	function()
		if isPedInVehicle( localPlayer ) then
			local pVehicle = getPedOccupiedVehicle( localPlayer )
			if pVehicle then
				local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle )
				if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then
					if not iTickCount or getTickCount() - iTickCount > 100 then
						local fX, fY, fZ = getElementPosition( pVehicle )
						createExplosion( fX, fY, fZ, 10, true, - 1.0, false )
						iTickCount = getTickCount()
					end
				end
			end
		end
	end
)

Requirements

Minimum server version n/a
Minimum client version 1.3.1-9.04993

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.1-9.04993" />

See Also

Shared