IsVehicleOnGround: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
Checks to see if a vehicle has contact with the ground. | Checks to see if a vehicle has contact with the ground. | ||
{{Note|This function has a few issues, see below. Consider using the clientside function [[isVehicleWheelOnGround]] instead.}} | |||
==Syntax== | ==Syntax== | ||
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bool isVehicleOnGround ( vehicle theVehicle ) | bool isVehicleOnGround ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:isOnGround|onGround}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The vehicle you wish to check. | *'''theVehicle:''' The vehicle you wish to check. | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
== Issues == | |||
{{Issues| | |||
{{Issue|471|isVehicleOnGround sometimes returns false incorrectly}} | |||
{{Issue|2093|isVehicleOnGround does not work after setVehicleHandling}} | |||
}} | |||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Latest revision as of 21:15, 31 January 2022
Checks to see if a vehicle has contact with the ground.
Syntax
bool isVehicleOnGround ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:isOnGround(...)
- Variable: .onGround
Required Arguments
- theVehicle: The vehicle you wish to check.
Returns
Returns true if vehicle is on the ground, false if it is not.
Example
This example tells you when you've jumped out of a vehicle.
Click to collapse [-]
Serverfunction checkVState ( vehicle, seat, jacked ) vehName = getVehicleName ( vehicle ) if isVehicleOnGround ( vehicle ) == false then outputChatBox ( "You jumped out of a "..vehName.."!", source, 255, 0, 0 ) end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )
Issues
Issue ID | Description |
---|---|
#471 | isVehicleOnGround sometimes returns false incorrectly |
#2093 | isVehicleOnGround does not work after setVehicleHandling |
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates