IsVehicleOnGround: Difference between revisions

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==Example==  
==Example==  
This page does not have an example.
 
This example tells you when you've jumped out of a vehicle.
 
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--add an example here
function checkVState ( vehicle, seat, jacked )
vehName = getVehicleName ( vehicle )
 
if isVehicleOnGround ( vehicle ) == false then
outputChatBox ( "You jumped out of a "..vehName.."!", source, 255, 0, 0  )
end
 
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )
 
</syntaxhighlight>
</syntaxhighlight>



Revision as of 16:01, 5 July 2009

Checks to see if a vehicle has contact with the ground.

Syntax

bool isVehicleOnGround ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle you wish to check.

Returns

Returns true if vehicle is on the ground, false if it is not.

Example

This example tells you when you've jumped out of a vehicle.

function checkVState ( vehicle, seat, jacked )
	vehName = getVehicleName ( vehicle )

	if isVehicleOnGround ( vehicle ) == false then
		outputChatBox ( "You jumped out of a "..vehName.."!", source, 255, 0, 0  )
	end

end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )

See Also