IsVehicleRespawnable: Difference between revisions
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(Created page with "{{Server function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22505|This function check if the vehicle is respawnable.}} ==Syntax== <syntaxhighlight lang="lua"> bool isVehicleRespawnable ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:isRespawnable}} ===Required Arguments=== *'''theVehicle:''' The vehicle which you'd like to get respawn state of. ===Returns=== Returns three '''true''' if the vehicle is respawnable, '''false''' otherwise. ==Example==...") |
m (Added OOP variable and setter) |
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Line 7: | Line 7: | ||
bool isVehicleRespawnable ( vehicle theVehicle ) | bool isVehicleRespawnable ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:isRespawnable}} | {{OOP||[[vehicle]]:isRespawnable|respawnable|toggleVehicleRespawn}} | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 10:01, 9 June 2024
Syntax
bool isVehicleRespawnable ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:isRespawnable(...)
- Variable: .respawnable
- Counterpart: toggleVehicleRespawn
Required Arguments
- theVehicle: The vehicle which you'd like to get respawn state of.
Returns
Returns three true if the vehicle is respawnable, false otherwise.
Example
This example toggles all vehicles respawnability
Click to collapse [-]
ServeraddCommandHandler("toggleRespawn",function(player) for _,vehicle in ipairs(getElementsByType('vehicle')) do toggleVehicleRespawn(vehicle, not isVehicleRespawnable(vehicle)) end outputChatBox('Vehicles respawn state has been changed!', player) end)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates