OnPlayerBan: Difference between revisions
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local banner = getPlayerName( responsibleElement ) or "Console" -- Get the banner's name. | local banner = getPlayerName( responsibleElement ) or "Console" -- Get the banner's name. | ||
outputChatBox ( banner .." has banned ".. getPlayerName( source ) ..".", | outputChatBox ( banner .." has banned ".. getPlayerName( source ) ..".", root, 255, 0, 0 ) -- Output the ban. | ||
end | end | ||
addEventHandler ( "onPlayerBan", | addEventHandler ( "onPlayerBan", root, outputBan ) -- Trigger the function when there is a ban. | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 14:56, 31 December 2022
This event is triggered when a player added a ban (like onBan).
Parameters
ban banPointer, player responsibleElement
Source
The source of this event is the player who was banned.
Example
This example outputs the responsible element and the banned player's name when a ban takes place.
function outputBan ( banPointer, responsibleElement ) -- Define the banner and the ban pointer in the function. local banner = getPlayerName( responsibleElement ) or "Console" -- Get the banner's name. outputChatBox ( banner .." has banned ".. getPlayerName( source ) ..".", root, 255, 0, 0 ) -- Output the ban. end addEventHandler ( "onPlayerBan", root, outputBan ) -- Trigger the function when there is a ban.
Changelog
Version | Description |
---|
1.3.0-9.03908 | Fixed responsible element parameter |
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch