OnPlayerChangeNick: Difference between revisions
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Line 35: | Line 35: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function nickChangeHandler(oldNick, newNick) | function nickChangeHandler(oldNick, newNick) | ||
outputChatBox(oldNick.." is now known as "..newNick, getRootElement(), 255, | outputChatBox(oldNick.." is now known as "..newNick, getRootElement(), 255, 100, 100) -- display the message | ||
end | end | ||
addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler) -- add an event handler | addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler) -- add an event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Revision as of 22:43, 23 December 2011
This event is triggered when a player changes his nickname.
Parameters
string oldNick, string newNick
- oldNick: the nickname the player had before.
- newNick: the new nickname of the player.
Source
The source of this event is the player that changed his nick
Cancel effect
Cancelling this event depends on how it is called, if it is called by the scripting event then it is NOT cancelable if it is called from the /nick command it IS cancel able. If this event is cancelled and can be cancelled then the name will not change.
Example
function nickChangeHandler(oldNick, newNick) -- check if there's account with newNick as username if getAccount(newNick) then local thePlayer = getPlayerFromNick(newNick) outputChatBox("Sorry, there already exists an account with your new nickname as username.", thePlayer, 0, 255, 0) outputChatBox("Please choose another one.", thePlayer, 0, 255, 0) -- cancel the event to prevent the nick from being changed cancelEvent() end end -- add an event handler addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler)
This example displays a message to everyone every time player changed his nick
function nickChangeHandler(oldNick, newNick) outputChatBox(oldNick.." is now known as "..newNick, getRootElement(), 255, 100, 100) -- display the message end addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler) -- add an event handler
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled