OnPlayerChangeNick: Difference between revisions
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==Cancel effect== | ==Cancel effect== | ||
Cancelling this event depends on how it is called, if it is called by the scripting event then it is NOT cancelable | Cancelling this event depends on how it is called, if it is called by the scripting event then it is NOT cancelable. If it is called from the /nick command it IS cancelable. If this event is cancelled and can be cancelled then the name will not change. | ||
==Example== | ==Example== |
Revision as of 07:10, 12 April 2012
This event is triggered when a player changes his nickname.
Parameters
string oldNick, string newNick
- oldNick: the nickname the player had before.
- newNick: the new nickname of the player.
Source
The source of this event is the player that changed his nick
Cancel effect
Cancelling this event depends on how it is called, if it is called by the scripting event then it is NOT cancelable. If it is called from the /nick command it IS cancelable. If this event is cancelled and can be cancelled then the name will not change.
Example
function nickChangeHandler(oldNick, newNick) -- check if there's account with newNick as username if getAccount(newNick) then outputChatBox("Sorry, there already exists an account with your new nickname as username.", source, 0, 255, 0) outputChatBox("Please choose another one.", source, 0, 255, 0) -- cancel the event to prevent the nick from being changed cancelEvent() end end -- add an event handler addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler)
This example displays a message to everyone every time player changed his nick
function nickChangeHandler(oldNick, newNick) outputChatBox(oldNick.." is now known as "..newNick, getRootElement(), 255, 100, 100) -- display the message end addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler) -- add an event handler
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled